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authorShauren <shauren.trinity@gmail.com>2014-10-22 21:22:04 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-22 21:22:04 +0200
commitbea5cad67d326acb9425a53b1b4808b280c27bdb (patch)
tree6369fe561065d34498bf76876f4462b60ce32b79 /src/server/game/AI/SmartScripts
parentafeeddb0e9d899f94c4a6e3ca917d4d5d9f78e01 (diff)
Core/Entities: Fourth part of removing GetGUIDLow() uses
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp162
1 files changed, 82 insertions, 80 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index ccfeb61206f..2eca1c961dc 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -113,7 +113,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mLastInvoker = unit->GetGUID();
if (Unit* tempInvoker = GetLastInvoker())
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s (%s)", tempInvoker->GetName().c_str(), tempInvoker->GetGUID().ToString().c_str());
switch (e.GetActionType())
{
@@ -155,8 +155,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
- talker->GetName().c_str(), talker->GetGUIDLow(), talkTarget ? talkTarget->GetGUIDLow() : 0);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (%s), textGuid: s",
+ talker->GetName().c_str(), talker->GetGUID().ToString().c_str(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "Empty");
break;
}
case SMART_ACTION_SIMPLE_TALK:
@@ -173,8 +173,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Unit* templastInvoker = GetLastInvoker();
sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, (*itr)->ToPlayer());
}
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
- (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (%s), textGroupId: %u",
+ (*itr)->GetName().c_str(), (*itr)->GetGUID().ToString().c_str(), uint8(e.action.talk.textGroupID));
}
delete targets;
@@ -191,8 +191,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
- (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (%s), emote: %u",
+ (*itr)->GetName().c_str(), (*itr)->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
@@ -210,8 +210,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? (*itr)->ToPlayer() : nullptr);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
- (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.onlySelf);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (%s), sound: %u, onlyself: %u",
+ (*itr)->GetName().c_str(), (*itr)->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf);
}
}
@@ -231,8 +231,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.faction.factionID)
{
(*itr)->ToCreature()->setFaction(e.action.faction.factionID);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
- (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u",
+ (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), e.action.faction.factionID);
}
else
{
@@ -241,8 +241,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if ((*itr)->ToCreature()->getFaction() != ci->faction)
{
(*itr)->ToCreature()->setFaction(ci->faction);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
- (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u",
+ (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), ci->faction);
}
}
}
@@ -273,23 +273,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 displayId = ObjectMgr::ChooseDisplayId(ci);
(*itr)->ToCreature()->SetDisplayId(displayId);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
- (*itr)->GetEntry(), (*itr)->GetGUIDLow(), displayId);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u",
+ (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), displayId);
}
}
//if no param1, then use value from param2 (modelId)
else
{
(*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
- (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u",
+ (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), e.action.morphOrMount.model);
}
}
else
{
(*itr)->ToCreature()->DeMorph();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
- (*itr)->GetEntry(), (*itr)->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s demorphs.",
+ (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str());
}
}
@@ -307,8 +307,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->FailQuest(e.action.quest.quest);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
- (*itr)->GetGUIDLow(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player %s fails quest %u",
+ (*itr)->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
@@ -328,8 +328,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest))
{
(*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u",
- (*itr)->GetGUIDLow(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player %s add quest %u",
+ (*itr)->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
}
@@ -390,8 +390,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 emote = temp[urand(0, count - 1)];
(*itr)->ToUnit()->HandleEmoteCommand(emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
- (*itr)->GetGUIDLow(), emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature %s handle random emote %u",
+ (*itr)->GetGUID().ToString().c_str(), emote);
}
}
@@ -409,8 +409,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
{
me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for %s, value %i",
+ me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(),
+ e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
break;
@@ -429,8 +430,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for %s, value %i",
+ me->GetGUID().ToString().c_str(), (*itr)->GetGUID().ToString().c_str(),
+ e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
@@ -456,8 +458,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToPlayer()->GroupEventHappens(e.action.quest.quest, me);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
- (*itr)->GetGUIDLow(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: %s credited quest %u",
+ (*itr)->GetGUID().ToString().c_str(), e.action.quest.quest);
}
}
@@ -505,8 +507,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (go)
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
- (me ? me->GetGUID() : go->GetGUID()).GetTypeName(), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s casts spell %u on target %s with castflags %u",
+ (me ? me->GetGUID() : go->GetGUID()).ToString().c_str(), e.action.cast.spell, (*itr)->GetGUID().ToString().c_str(), e.action.cast.flags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, (*itr)->GetGUID().ToString().c_str());
@@ -536,8 +538,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
tempLastInvoker->InterruptNonMeleeSpells(false);
tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
- tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %s casts spell %u on target %s with castflags %u",
+ tempLastInvoker->GetGUID().ToString().c_str(), e.action.cast.spell, (*itr)->GetGUID().ToString().c_str(), e.action.cast.flags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, (*itr)->GetGUID().ToString().c_str());
@@ -557,8 +559,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
- e.action.cast.spell, (*itr)->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to %s",
+ e.action.cast.spell, (*itr)->GetGUID().ToString().c_str());
}
}
@@ -578,8 +580,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Activate
(*itr)->ToGameObject()->SetLootState(GO_READY);
(*itr)->ToGameObject()->UseDoorOrButton(0, false, unit);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
- (*itr)->GetGUIDLow(), (*itr)->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. %s (entry: %u) activated",
+ (*itr)->GetGUID().ToString().c_str(), (*itr)->GetEntry());
}
}
@@ -597,8 +599,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsGameObject(*itr))
{
(*itr)->ToGameObject()->ResetDoorOrButton();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
- (*itr)->GetGUIDLow(), (*itr)->GetEntry());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. %s (entry: %u) reset",
+ (*itr)->GetGUID().ToString().c_str(), (*itr)->GetEntry());
}
}
@@ -616,8 +618,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
- (*itr)->GetGUIDLow(), e.action.emote.emote);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. %s set emotestate to %u",
+ (*itr)->GetGUID().ToString().c_str(), e.action.emote.emote);
}
}
@@ -637,14 +639,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
- (*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS",
+ (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2",
- (*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS_2",
+ (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
}
@@ -665,14 +667,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!e.action.unitFlag.type)
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
- (*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS",
+ (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2",
- (*itr)->GetGUIDLow(), e.action.unitFlag.flag);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS_2",
+ (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag);
}
}
}
@@ -686,8 +688,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
- me->GetGUIDLow(), e.action.autoAttack.attack);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: %s bool on = %u",
+ me->GetGUID().ToString().c_str(), e.action.autoAttack.attack);
break;
}
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
@@ -697,8 +699,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool move = e.action.combatMove.move != 0;
ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
- me->GetGUIDLow(), e.action.combatMove.move);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: %s bool on = %u",
+ me->GetGUID().ToString().c_str(), e.action.combatMove.move);
break;
}
case SMART_ACTION_SET_EVENT_PHASE:
@@ -707,8 +709,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
SetPhase(e.action.setEventPhase.phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
- GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: %s set event phase %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), e.action.setEventPhase.phase);
break;
}
case SMART_ACTION_INC_EVENT_PHASE:
@@ -718,8 +720,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
- "decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: %s inc event phase by %u, "
+ "decrease by %u", GetBaseObject()->GetGUID().ToString().c_str(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
case SMART_ACTION_EVADE:
@@ -728,7 +730,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
me->AI()->EnterEvadeMode();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: %s EnterEvadeMode", me->GetGUID().ToString().c_str());
break;
}
case SMART_ACTION_FLEE_FOR_ASSIST:
@@ -742,7 +744,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: %s DoFleeToGetAssistance", me->GetGUID().ToString().c_str());
break;
}
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
@@ -753,8 +755,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(unit) && GetBaseObject())
{
unit->ToPlayer()->GroupEventHappens(e.action.quest.quest, GetBaseObject());
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
- unit->GetGUIDLow(), e.action.quest.quest);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: %s, group credit for quest %u",
+ unit->GetGUID().ToString().c_str(), e.action.quest.quest);
}
// Special handling for vehicles
@@ -780,8 +782,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
(*itr)->ToUnit()->RemoveAllAuras();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
- (*itr)->GetGUIDLow(), e.action.removeAura.spell);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: %s, spell %u",
+ (*itr)->GetGUID().ToString().c_str(), e.action.removeAura.spell);
}
delete targets;
@@ -804,8 +806,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
- me->GetGUIDLow(), (*itr)->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: %s following target %s",
+ me->GetGUID().ToString().c_str(), (*itr)->GetGUID().ToString().c_str());
break;
}
}
@@ -841,8 +843,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = temp[urand(0, count - 1)];
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
- GetBaseObject()->GetGUIDLow(), phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: %s sets event phase to %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
case SMART_ACTION_RANDOM_PHASE_RANGE:
@@ -852,8 +854,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
- GetBaseObject()->GetGUIDLow(), phase);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: %s sets event phase to %u",
+ GetBaseObject()->GetGUID().ToString().c_str(), phase);
break;
}
case SMART_ACTION_CALL_KILLEDMONSTER:
@@ -866,8 +868,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Player* player = me->GetLootRecipient())
{
player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
- player->GetGUIDLow(), e.action.killedMonster.creature);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u",
+ player->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
}
else // Specific target type
@@ -881,8 +883,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
- (*itr)->GetGUIDLow(), e.action.killedMonster.creature);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u",
+ (*itr)->GetGUID().ToString().c_str(), e.action.killedMonster.creature);
}
else if (IsUnit(*itr)) // Special handling for vehicles
if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit())
@@ -962,7 +964,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me && !me->isDead())
{
me->Kill(me);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: %s", me->GetGUID().ToString().c_str());
}
break;
}
@@ -971,7 +973,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetInCombatWithZone();
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: %s", me->GetGUID().ToString().c_str());
}
break;
}
@@ -985,7 +987,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUIDLow());
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: %s", me->GetGUID().ToString().c_str());
}
break;
}
@@ -994,8 +996,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
- me->GetGUIDLow(), e.action.setSheath.sheath);
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: %s, State: %u",
+ me->GetGUID().ToString().c_str(), e.action.setSheath.sheath);
}
break;
}