diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-10-22 21:22:04 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-10-22 21:22:04 +0200 |
| commit | bea5cad67d326acb9425a53b1b4808b280c27bdb (patch) | |
| tree | 6369fe561065d34498bf76876f4462b60ce32b79 /src/server/game/AI/SmartScripts | |
| parent | afeeddb0e9d899f94c4a6e3ca917d4d5d9f78e01 (diff) | |
Core/Entities: Fourth part of removing GetGUIDLow() uses
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 162 |
1 files changed, 82 insertions, 80 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index ccfeb61206f..2eca1c961dc 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -113,7 +113,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u mLastInvoker = unit->GetGUID(); if (Unit* tempInvoker = GetLastInvoker()) - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s (%s)", tempInvoker->GetName().c_str(), tempInvoker->GetGUID().ToString().c_str()); switch (e.GetActionType()) { @@ -155,8 +155,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u mUseTextTimer = true; sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u", - talker->GetName().c_str(), talker->GetGUIDLow(), talkTarget ? talkTarget->GetGUIDLow() : 0); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (%s), textGuid: s", + talker->GetName().c_str(), talker->GetGUID().ToString().c_str(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "Empty"); break; } case SMART_ACTION_SIMPLE_TALK: @@ -173,8 +173,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Unit* templastInvoker = GetLastInvoker(); sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, (*itr)->ToPlayer()); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u", - (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID)); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (%s), textGroupId: %u", + (*itr)->GetName().c_str(), (*itr)->GetGUID().ToString().c_str(), uint8(e.action.talk.textGroupID)); } delete targets; @@ -191,8 +191,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(*itr)) { (*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u", - (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (%s), emote: %u", + (*itr)->GetName().c_str(), (*itr)->GetGUID().ToString().c_str(), e.action.emote.emote); } } @@ -210,8 +210,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(*itr)) { (*itr)->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? (*itr)->ToPlayer() : nullptr); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u", - (*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.onlySelf); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (%s), sound: %u, onlyself: %u", + (*itr)->GetName().c_str(), (*itr)->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf); } } @@ -231,8 +231,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.faction.factionID) { (*itr)->ToCreature()->setFaction(e.action.faction.factionID); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u", + (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), e.action.faction.factionID); } else { @@ -241,8 +241,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if ((*itr)->ToCreature()->getFaction() != ci->faction) { (*itr)->ToCreature()->setFaction(ci->faction); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u", + (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), ci->faction); } } } @@ -273,23 +273,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { uint32 displayId = ObjectMgr::ChooseDisplayId(ci); (*itr)->ToCreature()->SetDisplayId(displayId); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), displayId); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u", + (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), displayId); } } //if no param1, then use value from param2 (modelId) else { (*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u", + (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), e.action.morphOrMount.model); } } else { (*itr)->ToCreature()->DeMorph(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.", - (*itr)->GetEntry(), (*itr)->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s demorphs.", + (*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str()); } } @@ -307,8 +307,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsPlayer(*itr)) { (*itr)->ToPlayer()->FailQuest(e.action.quest.quest); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u", - (*itr)->GetGUIDLow(), e.action.quest.quest); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player %s fails quest %u", + (*itr)->GetGUID().ToString().c_str(), e.action.quest.quest); } } @@ -328,8 +328,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) { (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u", - (*itr)->GetGUIDLow(), e.action.quest.quest); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player %s add quest %u", + (*itr)->GetGUID().ToString().c_str(), e.action.quest.quest); } } } @@ -390,8 +390,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { uint32 emote = temp[urand(0, count - 1)]; (*itr)->ToUnit()->HandleEmoteCommand(emote); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u", - (*itr)->GetGUIDLow(), emote); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature %s handle random emote %u", + (*itr)->GetGUID().ToString().c_str(), emote); } } @@ -409,8 +409,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) { me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i", - me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for %s, value %i", + me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), + e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); } } break; @@ -429,8 +430,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(*itr)) { me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i", - me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for %s, value %i", + me->GetGUID().ToString().c_str(), (*itr)->GetGUID().ToString().c_str(), + e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); } } @@ -456,8 +458,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { (*itr)->ToPlayer()->GroupEventHappens(e.action.quest.quest, me); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u", - (*itr)->GetGUIDLow(), e.action.quest.quest); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: %s credited quest %u", + (*itr)->GetGUID().ToString().c_str(), e.action.quest.quest); } } @@ -505,8 +507,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u else if (go) go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u", - (me ? me->GetGUID() : go->GetGUID()).GetTypeName(), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s casts spell %u on target %s with castflags %u", + (me ? me->GetGUID() : go->GetGUID()).ToString().c_str(), e.action.cast.spell, (*itr)->GetGUID().ToString().c_str(), e.action.cast.flags); } else TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, (*itr)->GetGUID().ToString().c_str()); @@ -536,8 +538,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u tempLastInvoker->InterruptNonMeleeSpells(false); tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u", - tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %s casts spell %u on target %s with castflags %u", + tempLastInvoker->GetGUID().ToString().c_str(), e.action.cast.spell, (*itr)->GetGUID().ToString().c_str(), e.action.cast.flags); } else TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, (*itr)->GetGUID().ToString().c_str()); @@ -557,8 +559,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(*itr)) { (*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit()); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u", - e.action.cast.spell, (*itr)->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to %s", + e.action.cast.spell, (*itr)->GetGUID().ToString().c_str()); } } @@ -578,8 +580,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // Activate (*itr)->ToGameObject()->SetLootState(GO_READY); (*itr)->ToGameObject()->UseDoorOrButton(0, false, unit); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated", - (*itr)->GetGUIDLow(), (*itr)->GetEntry()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. %s (entry: %u) activated", + (*itr)->GetGUID().ToString().c_str(), (*itr)->GetEntry()); } } @@ -597,8 +599,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsGameObject(*itr)) { (*itr)->ToGameObject()->ResetDoorOrButton(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset", - (*itr)->GetGUIDLow(), (*itr)->GetEntry()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. %s (entry: %u) reset", + (*itr)->GetGUID().ToString().c_str(), (*itr)->GetEntry()); } } @@ -616,8 +618,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(*itr)) { (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u", - (*itr)->GetGUIDLow(), e.action.emote.emote); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. %s set emotestate to %u", + (*itr)->GetGUID().ToString().c_str(), e.action.emote.emote); } } @@ -637,14 +639,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!e.action.unitFlag.type) { (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS", - (*itr)->GetGUIDLow(), e.action.unitFlag.flag); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS", + (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } else { (*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2", - (*itr)->GetGUIDLow(), e.action.unitFlag.flag); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS_2", + (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } } } @@ -665,14 +667,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!e.action.unitFlag.type) { (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS", - (*itr)->GetGUIDLow(), e.action.unitFlag.flag); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS", + (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } else { (*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2", - (*itr)->GetGUIDLow(), e.action.unitFlag.flag); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS_2", + (*itr)->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } } } @@ -686,8 +688,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u", - me->GetGUIDLow(), e.action.autoAttack.attack); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: %s bool on = %u", + me->GetGUID().ToString().c_str(), e.action.autoAttack.attack); break; } case SMART_ACTION_ALLOW_COMBAT_MOVEMENT: @@ -697,8 +699,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u bool move = e.action.combatMove.move != 0; ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u", - me->GetGUIDLow(), e.action.combatMove.move); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: %s bool on = %u", + me->GetGUID().ToString().c_str(), e.action.combatMove.move); break; } case SMART_ACTION_SET_EVENT_PHASE: @@ -707,8 +709,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; SetPhase(e.action.setEventPhase.phase); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u", - GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: %s set event phase %u", + GetBaseObject()->GetGUID().ToString().c_str(), e.action.setEventPhase.phase); break; } case SMART_ACTION_INC_EVENT_PHASE: @@ -718,8 +720,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u IncPhase(e.action.incEventPhase.inc); DecPhase(e.action.incEventPhase.dec); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, " - "decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: %s inc event phase by %u, " + "decrease by %u", GetBaseObject()->GetGUID().ToString().c_str(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); break; } case SMART_ACTION_EVADE: @@ -728,7 +730,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; me->AI()->EnterEvadeMode(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: %s EnterEvadeMode", me->GetGUID().ToString().c_str()); break; } case SMART_ACTION_FLEE_FOR_ASSIST: @@ -742,7 +744,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST); sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: %s DoFleeToGetAssistance", me->GetGUID().ToString().c_str()); break; } case SMART_ACTION_CALL_GROUPEVENTHAPPENS: @@ -753,8 +755,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsPlayer(unit) && GetBaseObject()) { unit->ToPlayer()->GroupEventHappens(e.action.quest.quest, GetBaseObject()); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u", - unit->GetGUIDLow(), e.action.quest.quest); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: %s, group credit for quest %u", + unit->GetGUID().ToString().c_str(), e.action.quest.quest); } // Special handling for vehicles @@ -780,8 +782,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u else (*itr)->ToUnit()->RemoveAllAuras(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u", - (*itr)->GetGUIDLow(), e.action.removeAura.spell); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: %s, spell %u", + (*itr)->GetGUID().ToString().c_str(), e.action.removeAura.spell); } delete targets; @@ -804,8 +806,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(*itr)) { ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u", - me->GetGUIDLow(), (*itr)->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: %s following target %s", + me->GetGUID().ToString().c_str(), (*itr)->GetGUID().ToString().c_str()); break; } } @@ -841,8 +843,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 phase = temp[urand(0, count - 1)]; SetPhase(phase); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u", - GetBaseObject()->GetGUIDLow(), phase); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: %s sets event phase to %u", + GetBaseObject()->GetGUID().ToString().c_str(), phase); break; } case SMART_ACTION_RANDOM_PHASE_RANGE: @@ -852,8 +854,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax); SetPhase(phase); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u", - GetBaseObject()->GetGUIDLow(), phase); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: %s sets event phase to %u", + GetBaseObject()->GetGUID().ToString().c_str(), phase); break; } case SMART_ACTION_CALL_KILLEDMONSTER: @@ -866,8 +868,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Player* player = me->GetLootRecipient()) { player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", - player->GetGUIDLow(), e.action.killedMonster.creature); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u", + player->GetGUID().ToString().c_str(), e.action.killedMonster.creature); } } else // Specific target type @@ -881,8 +883,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsPlayer(*itr)) { (*itr)->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u", - (*itr)->GetGUIDLow(), e.action.killedMonster.creature); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u", + (*itr)->GetGUID().ToString().c_str(), e.action.killedMonster.creature); } else if (IsUnit(*itr)) // Special handling for vehicles if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit()) @@ -962,7 +964,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me && !me->isDead()) { me->Kill(me); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: %s", me->GetGUID().ToString().c_str()); } break; } @@ -971,7 +973,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me) { me->SetInCombatWithZone(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: %s", me->GetGUID().ToString().c_str()); } break; } @@ -985,7 +987,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP); sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUIDLow()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: %s", me->GetGUID().ToString().c_str()); } break; } @@ -994,8 +996,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me) { me->SetSheath(SheathState(e.action.setSheath.sheath)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u", - me->GetGUIDLow(), e.action.setSheath.sheath); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: %s, State: %u", + me->GetGUID().ToString().c_str(), e.action.setSheath.sheath); } break; } |
