diff options
| author | Kinzcool <kinzzcool@hotmail.com> | 2014-04-27 18:13:55 -0400 |
|---|---|---|
| committer | Kinzcool <kinzzcool@hotmail.com> | 2014-04-27 18:13:55 -0400 |
| commit | c536305e3a3c4f41e94d14fae73ba7a2d8d13be2 (patch) | |
| tree | cfbaa50362191e8a8edb11f7c360643730e3d688 /src/server/game/AI/SmartScripts | |
| parent | a1e8cad70351ead7e98707587a4fb68e79a364c8 (diff) | |
Core: Droped `faction_H` field -- only one faction table is necessary
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 521f39171af..098f3130fed 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -532,7 +532,7 @@ void SmartAI::JustRespawned() mDespawnState = 0; mEscortState = SMART_ESCORT_NONE; me->SetVisible(true); - if (me->getFaction() != me->GetCreatureTemplate()->faction_A) + if (me->getFaction() != me->GetCreatureTemplate()->faction) me->RestoreFaction(); GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); mJustReset = true; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a0e516ca819..1032af57460 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -261,11 +261,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry())) { - if ((*itr)->ToCreature()->getFaction() != ci->faction_A) + if ((*itr)->ToCreature()->getFaction() != ci->faction) { - (*itr)->ToCreature()->setFaction(ci->faction_A); + (*itr)->ToCreature()->setFaction(ci->faction); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction_A); + (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction); } } } |
