diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-07-11 17:40:34 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-07-11 17:40:34 +0200 |
| commit | cbb532e4bec11d59f2072441a43b7c797de6d16d (patch) | |
| tree | 27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/game/AI/SmartScripts | |
| parent | ae197a62b77cd93799571b16756c372081704929 (diff) | |
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 7 |
2 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 11f645bc6da..de5fbddfb5a 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -202,9 +202,9 @@ void SmartAI::EndPath(bool fail) if (Group* group = player->GetGroup()) { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) + for (GroupReference const& groupRef : group->GetMembers()) { - Player* groupGuy = groupRef->GetSource(); + Player* groupGuy = groupRef.GetSource(); if (!groupGuy->IsInMap(player)) continue; @@ -306,9 +306,9 @@ bool SmartAI::IsEscortInvokerInRange() if (Group* group = player->GetGroup()) { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) + for (GroupReference const& groupRef : group->GetMembers()) { - Player* groupGuy = groupRef->GetSource(); + Player* groupGuy = groupRef.GetSource(); if (groupGuy->IsInMap(player) && me->GetDistance(groupGuy) <= checkDist) return true; } diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 3a6054fe3d5..d089abc9ca7 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2795,10 +2795,9 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e, { if (Group* group = player->GetGroup()) { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) - if (Player* member = groupRef->GetSource()) - if (member->IsInMap(player)) - targets.push_back(member); + for (GroupReference const& groupRef : group->GetMembers()) + if (groupRef.GetSource()->IsInMap(player)) + targets.push_back(groupRef.GetSource()); } // We still add the player to the list if there is no group. If we do // this even if there is a group (thus the else-check), it will add the |
