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| author | Shauren <shauren.trinity@gmail.com> | 2024-04-21 00:16:57 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-04-21 00:16:57 +0200 |
| commit | cf1ab7b4142f1d070d999c4141109a6c6c46d06d (patch) | |
| tree | d47cfe303fcd1cd14309f9cdca4216caaf1b3946 /src/server/game/AI/SmartScripts | |
| parent | 6929df0f0b1fc995cc27f6973277047ed4976d3b (diff) | |
Core/Movement: Implemented alternative method of smoothing waypoint paths (send new point 1.5 before arrival) and make that the default
* Sending whole path at once is still supported with WaypointPathFlags::ExactSplinePath
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 88810a68851..0620d231a87 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -72,7 +72,7 @@ void SmartAI::StartPath(uint32 pathId/* = 0*/, bool repeat/* = false*/, Unit* in me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE); } - me->GetMotionMaster()->MovePath(pathId, _repeatWaypointPath, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, true, std::move(scriptResult)); + me->GetMotionMaster()->MovePath(pathId, _repeatWaypointPath, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, {}, {}, {}, true, std::move(scriptResult)); } WaypointPath const* SmartAI::LoadPath(uint32 entry) |
