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authorclick <click@gonnamakeyou.com>2012-03-29 00:47:56 +0200
committerclick <click@gonnamakeyou.com>2012-03-29 00:47:56 +0200
commitcf29214364d6eacd9599fe809af81a5a683ea328 (patch)
treea584a2f4a202e564422d046fbb5ba19bcb1e0ef2 /src/server/game/AI/SmartScripts
parentd94608777c9af4cc826978931138f5b5b87de349 (diff)
Core/AI: Fix some wannabe-invinceable typos here and there...
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
3 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index c2c864802df..d1ea30609dd 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -68,7 +68,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
mFollowCredit = 0;
mFollowArrivedEntry = 0;
mFollowCreditType = 0;
- mInvinceabilityHpLevel = 0;
+ mInvincibilityHpLevel = 0;
}
void SmartAI::UpdateDespawn(const uint32 diff)
@@ -638,8 +638,8 @@ void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
void SmartAI::DamageTaken(Unit* doneBy, uint32& damage)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);
- if ((me->GetHealth() - damage) <= mInvinceabilityHpLevel)
- damage = me->GetHealth() - mInvinceabilityHpLevel;
+ if ((me->GetHealth() - damage) <= mInvincibilityHpLevel)
+ damage = me->GetHealth() - mInvincibilityHpLevel;
}
void SmartAI::HealReceived(Unit* doneBy, uint32& addhealth)
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index c2501199f77..e71b82bdab2 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -174,7 +174,7 @@ class SmartAI : public CreatureAI
void SetSwim(bool swim = true);
- void SetInvinceabilityHpLevel(uint32 level) { mInvinceabilityHpLevel = level; }
+ void SetInvincibilityHpLevel(uint32 level) { mInvincibilityHpLevel = level; }
void sGossipHello(Player* player);
void sGossipSelect(Player* player, uint32 sender, uint32 action);
@@ -223,7 +223,7 @@ class SmartAI : public CreatureAI
bool mCanAutoAttack;
bool mCanCombatMove;
bool mForcedPaused;
- uint32 mInvinceabilityHpLevel;
+ uint32 mInvincibilityHpLevel;
bool AssistPlayerInCombat(Unit* who);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 05a2910e7a7..8eee214e420 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1043,9 +1043,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
if (e.action.invincHP.percent)
- ai->SetInvinceabilityHpLevel(me->CountPctFromMaxHealth(e.action.invincHP.percent));
+ ai->SetInvincibilityHpLevel(me->CountPctFromMaxHealth(e.action.invincHP.percent));
else
- ai->SetInvinceabilityHpLevel(e.action.invincHP.minHP);
+ ai->SetInvincibilityHpLevel(e.action.invincHP.minHP);
break;
}
case SMART_ACTION_SET_DATA: