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| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-03-01 13:31:14 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-01 13:31:13 +0100 |
| commit | ddf2f60c1317f0ce728d5894064f51251cf71c72 (patch) | |
| tree | d19bc0b22bed69fcb156179276359959c2be1739 /src/server/game/AI/SmartScripts | |
| parent | 94186a5e79d5d3fe29ac80245992af6365999a93 (diff) | |
Core/AI: Make charmed creatures follow their owner (#24195)
* Core/AI: Make charmed creatures follow their owner
* Follow the charmer only when applying the charm
* Make SmartAI follow the charmer
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 90236d81a8f..4bc9aeafe0c 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -690,6 +690,9 @@ void SmartAI::OnCharmed(bool /*isNew*/) _charmed = charmed; + if (charmed) + me->GetMotionMaster()->MoveFollow(me->GetCharmer(), PET_FOLLOW_DIST, me->GetFollowAngle()); + if (!charmed && !me->IsInEvadeMode()) { if (_repeatWaypointPath) |
