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authorTreeston <treeston.mmoc@gmail.com>2017-07-01 20:18:02 +0200
committerShauren <shauren.trinity@gmail.com>2017-07-01 20:18:02 +0200
commite2a1ccd118d129b96e09ff1a15ed0adb1d4a3897 (patch)
treebbe6600c4066078bb7c64a117df457dce0d00b26 /src/server/game/AI/SmartScripts
parent5879eb2198fdb976b9fff136757bf8187adb6cf0 (diff)
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp14
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp72
2 files changed, 34 insertions, 52 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 682f92f1ee6..5aa2550a704 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -559,18 +559,8 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
//too far away and no free sight?
if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who))
{
- //already fighting someone?
- if (!me->GetVictim())
- {
- AttackStart(who);
- return true;
- }
- else
- {
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- return true;
- }
+ me->EngageWithTarget(who);
+ return true;
}
return false;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index fe86978b0db..3072ef31425 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -459,15 +459,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!me)
break;
- ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
- for (auto i = threatList.begin(); i != threatList.end(); ++i)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
- {
- me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUID().GetCounter(), target->GetGUID().GetCounter(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- }
+ ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
+ me->GetGUID().GetCounter(), ref->GetVictim()->GetGUID().GetCounter(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
}
break;
}
@@ -480,9 +476,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(target))
{
- me->getThreatManager().modifyThreatPercent(target->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
- me->GetGUID().GetCounter(), target->GetGUID().GetCounter(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ me->GetGUID().GetCounter(), target->GetGUID().GetCounter(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
}
}
break;
@@ -2091,7 +2087,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* const target : targets)
if (IsUnit(target))
- me->AddThreat(target->ToUnit(), float(e.action.threatPCT.threatINC) - float(e.action.threatPCT.threatDEC));
+ me->GetThreatManager().AddThreat(target->ToUnit(), float(e.action.threatPCT.threatINC) - float(e.action.threatPCT.threatDEC), nullptr, true, true);
break;
}
case SMART_ACTION_LOAD_EQUIPMENT:
@@ -2292,10 +2288,10 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{
if (e.target.hostilRandom.powerType)
{
- if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXTHREAT, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
targets.push_back(u);
}
- else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXTHREAT, 1, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
targets.push_back(u);
}
break;
@@ -2304,10 +2300,10 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{
if (e.target.hostilRandom.powerType)
{
- if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MINTHREAT, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
targets.push_back(u);
}
- else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MINTHREAT, 0, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
targets.push_back(u);
}
break;
@@ -2338,7 +2334,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
case SMART_TARGET_FARTHEST:
if (me)
{
- if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, float(e.target.farthest.maxDist), e.target.farthest.playerOnly != 0, e.target.farthest.isInLos != 0)))
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXDISTANCE, 0, FarthestTargetSelector(me, float(e.target.farthest.maxDist), e.target.farthest.playerOnly != 0, e.target.farthest.isInLos != 0)))
targets.push_back(u);
}
break;
@@ -2555,14 +2551,10 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
}
case SMART_TARGET_THREAT_LIST:
{
- if (me)
- {
- ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
- for (HostileReference const* ref : threatList)
- if (Unit* temp = ObjectAccessor::GetUnit(*me, ref->getUnitGuid()))
- if (e.target.hostilRandom.maxDist == 0 || me->IsWithinCombatRange(temp, float(e.target.hostilRandom.maxDist)))
- targets.push_back(temp);
- }
+ if (me && me->CanHaveThreatList())
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (!e.target.hostilRandom.maxDist || me->IsWithinCombatRange(ref->GetVictim(), float(e.target.hostilRandom.maxDist)))
+ targets.push_back(ref->GetVictim());
break;
}
case SMART_TARGET_CLOSEST_ENEMY:
@@ -2646,18 +2638,18 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_OOC:
- if (me && me->IsInCombat())
+ if (me && me->IsEngaged())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_IC:
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_HEALT_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetMaxHealth())
+ if (!me || !me->IsEngaged() || !me->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2667,7 +2659,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_HEALTH_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetVictim() || !me->EnsureVictim()->GetMaxHealth())
+ if (!me || !me->IsEngaged() || !me->GetVictim() || !me->EnsureVictim()->GetMaxHealth())
return;
uint32 perc = (uint32)me->EnsureVictim()->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2677,7 +2669,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_MANA_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
+ if (!me || !me->IsEngaged() || !me->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(100.0f * me->GetPower(POWER_MANA) / me->GetMaxPower(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2687,7 +2679,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_MANA_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetVictim() || !me->EnsureVictim()->GetMaxPower(POWER_MANA))
+ if (!me || !me->IsEngaged() || !me->GetVictim() || !me->EnsureVictim()->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(100.0f * me->EnsureVictim()->GetPower(POWER_MANA) / me->EnsureVictim()->GetMaxPower(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2697,7 +2689,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_RANGE:
{
- if (!me || !me->IsInCombat() || !me->GetVictim())
+ if (!me || !me->IsEngaged() || !me->GetVictim())
return;
if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
@@ -2708,7 +2700,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_VICTIM_CASTING:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
Unit* victim = me->GetVictim();
@@ -2726,7 +2718,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_HEALTH:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit);
@@ -2742,7 +2734,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_IS_CC:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
std::vector<Creature*> creatures;
@@ -2865,7 +2857,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_OOC_LOS:
{
- if (!me || me->IsInCombat())
+ if (!me || me->IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -2885,7 +2877,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_IC_LOS:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -3075,7 +3067,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
ObjectVector targets;
@@ -3220,10 +3212,10 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask))
return;
- if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
+ if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsEngaged()))
return;
- if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat())) //can be used with me=nullptr (go script)
+ if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsEngaged())) //can be used with me=nullptr (go script)
return;
if (e.timer < diff)
@@ -3531,7 +3523,7 @@ void SmartScript::OnMoveInLineOfSight(Unit* who)
if (!me)
return;
- ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
+ ProcessEventsFor(me->IsEngaged() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
}
// SmartScript end