diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-09-09 15:01:42 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-09-09 15:01:42 +0200 |
| commit | e69a483aa942c1c6c4bd9b5fa47139f89643b8d5 (patch) | |
| tree | 51c469a0e079b310f1238009d2ca24aedecf6b02 /src/server/game/AI/SmartScripts | |
| parent | 3219346888ba3beb43424c60764849ec0ea030c5 (diff) | |
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions.
This allows us to fix quest 12261 (No Place to Run). Closes #16291.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 40f71d94632..3ce27ae0105 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -449,14 +449,17 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/) AddEscortState(SMART_ESCORT_RETURNING); ReturnToLastOOCPos(); } - else if (mFollowGuid) + else if (Unit* target = mFollowGuid ? ObjectAccessor::GetUnit(*me, mFollowGuid) : nullptr) { - if (Unit* target = ObjectAccessor::GetUnit(*me, mFollowGuid)) - me->GetMotionMaster()->MoveFollow(target, mFollowDist, mFollowAngle); - + me->GetMotionMaster()->MoveFollow(target, mFollowDist, mFollowAngle); // evade is not cleared in MoveFollow, so we can't keep it me->ClearUnitState(UNIT_STATE_EVADE); } + else if (Unit* owner = me->GetCharmerOrOwner()) + { + me->GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + me->ClearUnitState(UNIT_STATE_EVADE); + } else me->GetMotionMaster()->MoveTargetedHome(); |
