diff options
| author | treeston <treeston.mmoc@gmail.com> | 2015-12-16 20:33:09 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-07 21:05:34 +0100 |
| commit | f93730b160fbd5bf47e2abdbc86cec8780aab18e (patch) | |
| tree | e9e9d415808aa4411772681686eca1a45f1dfcb2 /src/server/game/AI/SmartScripts | |
| parent | 212f1a05bbf48a0eb116243637f4f22c044f9a5b (diff) | |
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked on the creature's base (non-charmed) AI, allowing the AI to react to the creature no longer being charmed.
(cherry picked from commit 26b084a90ff3e4f0601e72c283bd3296d4640585)
align fix
(cherry picked from commit 58486fc19ad51eaff2ef1a4a5ddd8edfdedec28d)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 08af757da28..9e47b1e499f 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -653,8 +653,8 @@ void SmartAI::OnCharmed(bool apply) { GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply); - if (!apply && !me->IsInEvadeMode() && !me->GetCharmerGUID().IsEmpty()) - if (Unit* charmer = ObjectAccessor::GetUnit(*me, me->GetCharmerGUID())) + if (!apply && !me->IsInEvadeMode()) + if (Unit* charmer = me->GetCharmer()) AttackStart(charmer); } |
