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authorElimination <lorder222@Rambler.ru>2016-02-02 00:27:26 +0700
committerElimination <lorder222@Rambler.ru>2016-02-10 20:25:29 +0700
commitff80f249a7f576c6809c7e21b011de4975c35f71 (patch)
treeb0eb2643f7c6c5922327ff9d6f17e44ed4c4c083 /src/server/game/AI/SmartScripts
parent20a8476cd885417b1f2fd4ac27c440efafae7bb8 (diff)
Fix jump dest orientation
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 808491495a9..13a93f9ffc3 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1998,7 +1998,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* creature = (*itr)->ToCreature())
{
creature->GetMotionMaster()->Clear();
- creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, e.target.o, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
}
}
/// @todo Resume path when reached jump location