diff options
| author | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-06-25 00:18:01 +0200 |
| commit | 0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch) | |
| tree | a5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/AI | |
| parent | a6b9e716a61334e218cff227f66b0c51053e72f3 (diff) | |
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/CreatureAISelector.cpp | 9 | ||||
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 3 | ||||
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAIMgr.h | 5 |
3 files changed, 6 insertions, 11 deletions
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp index 79977fab5b1..8283baf87f9 100644 --- a/src/server/game/AI/CreatureAISelector.cpp +++ b/src/server/game/AI/CreatureAISelector.cpp @@ -21,22 +21,19 @@ #include "Creature.h" #include "CreatureAISelector.h" #include "PassiveAI.h" -#include "SingletonImp.h" + #include "MovementGenerator.h" #include "Pet.h" #include "TemporarySummon.h" #include "CreatureAIFactory.h" #include "ScriptMgr.h" -INSTANTIATE_SINGLETON_1(CreatureAIRegistry); -INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); - namespace FactorySelector { CreatureAI* selectAI(Creature *creature) { const CreatureAICreator *ai_factory = NULL; - CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance()); + CreatureAIRegistry& ai_registry(*CreatureAIRepository::instance()); if (creature->isPet()) ai_factory = ai_registry.GetRegistryItem("PetAI"); @@ -106,7 +103,7 @@ namespace FactorySelector MovementGenerator* selectMovementGenerator(Creature *creature) { - MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance()); + MovementGeneratorRegistry& mv_registry(*MovementGeneratorRepository::instance()); assert(creature->GetCreatureInfo() != NULL); const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType()); diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index 8c71f5e5765..9f4105050ae 100644 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -23,13 +23,10 @@ #include "CreatureEventAIMgr.h" #include "ObjectMgr.h" #include "ProgressBar.h" -#include "SingletonImp.h" #include "ObjectDefines.h" #include "GridDefines.h" #include "ConditionMgr.h" -INSTANTIATE_SINGLETON_1(CreatureEventAIMgr); - // ------------------- void CreatureEventAIMgr::LoadCreatureEventAI_Texts() { diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.h b/src/server/game/AI/EventAI/CreatureEventAIMgr.h index ef191b22463..3c8181e9e74 100644 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.h +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.h @@ -24,8 +24,9 @@ class CreatureEventAIMgr { + friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>; + CreatureEventAIMgr(){}; public: - CreatureEventAIMgr(){}; ~CreatureEventAIMgr(){}; void LoadCreatureEventAI_Texts(); @@ -42,5 +43,5 @@ class CreatureEventAIMgr CreatureEventAI_TextMap m_CreatureEventAI_TextMap; }; -#define CreatureEAI_Mgr Trinity::Singleton<CreatureEventAIMgr>::Instance() +#define CreatureEAI_Mgr (*ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>::instance()) #endif |
