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authorVincent_Michael <Vincent_Michael@gmx.de>2013-12-01 02:04:48 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-12-01 02:06:37 +0100
commit1bb4cf3ab6f2b39c38bdaf9b0da8c50e82c1c20a (patch)
treed4c88dd2d83f47208ef713d379784d1ab7d9b2a4 /src/server/game/AI
parentb375106ed11306a2a87fb7170c55d76309390169 (diff)
Core/Misc: Removed more unused eventAI stuff
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 723f8262181..4f015e3f016 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -330,7 +330,7 @@ void VehicleAI::CheckConditions(const uint32 diff)
{
if (!conditions.empty())
{
- if( Vehicle* vehicleKit = me->GetVehicleKit())
+ if (Vehicle* vehicleKit = me->GetVehicleKit())
for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
{