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authorKillyana <morphone1@gmail.com>2019-05-04 16:11:50 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-03 22:00:39 +0100
commit1ced6d219236084412e9e76dbbbf1eb615efa920 (patch)
tree654d59d3889f6fb0813c2aeed2fe7d0a4b077fb4 /src/server/game/AI
parent7c50e300bab5a983a7f3022ac5e9bfbb1f840055 (diff)
Remove Deprecated code
(cherry picked from commit fd166025c857477d654cdea6cd6f700e53bfe64b)
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index b9c805503e8..00ffcc310b9 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -74,21 +74,13 @@ void UnitAI::DoMeleeAttackIfReady()
//Make sure our attack is ready and we aren't currently casting before checking distance
if (me->isAttackReady())
{
- if (ShouldSparWith(victim))
- me->FakeAttackerStateUpdate(victim);
- else
- me->AttackerStateUpdate(victim);
-
+ me->AttackerStateUpdate(victim);
me->resetAttackTimer();
}
if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK))
{
- if (ShouldSparWith(victim))
- me->FakeAttackerStateUpdate(victim, OFF_ATTACK);
- else
- me->AttackerStateUpdate(victim, OFF_ATTACK);
-
+ me->AttackerStateUpdate(victim, OFF_ATTACK);
me->resetAttackTimer(OFF_ATTACK);
}
}