diff options
| author | Killyana <morphone1@gmail.com> | 2019-05-04 16:11:50 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-03 22:00:39 +0100 |
| commit | 1ced6d219236084412e9e76dbbbf1eb615efa920 (patch) | |
| tree | 654d59d3889f6fb0813c2aeed2fe7d0a4b077fb4 /src/server/game/AI | |
| parent | 7c50e300bab5a983a7f3022ac5e9bfbb1f840055 (diff) | |
Remove Deprecated code
(cherry picked from commit fd166025c857477d654cdea6cd6f700e53bfe64b)
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp index b9c805503e8..00ffcc310b9 100644 --- a/src/server/game/AI/CoreAI/UnitAI.cpp +++ b/src/server/game/AI/CoreAI/UnitAI.cpp @@ -74,21 +74,13 @@ void UnitAI::DoMeleeAttackIfReady() //Make sure our attack is ready and we aren't currently casting before checking distance if (me->isAttackReady()) { - if (ShouldSparWith(victim)) - me->FakeAttackerStateUpdate(victim); - else - me->AttackerStateUpdate(victim); - + me->AttackerStateUpdate(victim); me->resetAttackTimer(); } if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK)) { - if (ShouldSparWith(victim)) - me->FakeAttackerStateUpdate(victim, OFF_ATTACK); - else - me->AttackerStateUpdate(victim, OFF_ATTACK); - + me->AttackerStateUpdate(victim, OFF_ATTACK); me->resetAttackTimer(OFF_ATTACK); } } |
