diff options
| author | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:41:30 +0100 |
|---|---|---|
| committer | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:55:37 +0100 |
| commit | 49fd11ab5aebcbce86ca2ee48711287cf020d798 (patch) | |
| tree | 8086b6f797c80dbf09edd8f41c1c79912838e3b6 /src/server/game/AI | |
| parent | 2dbe3d6cfe2d174b5edf9fdb6720fee21c7009d2 (diff) | |
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/CoreAI/CombatAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.h | 2 | ||||
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 2 |
9 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 7f0cec1a41d..34a0e522796 100644 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -247,7 +247,7 @@ TurretAI::TurretAI(Creature* c) : CreatureAI(c) bool TurretAI::CanAIAttack(const Unit* /*who*/) const { - // TODO: use one function to replace it + /// @todo use one function to replace it if (!me->IsWithinCombatRange(me->getVictim(), me->m_CombatDistance) || (m_minRange && me->IsWithinCombatRange(me->getVictim(), m_minRange))) return false; diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 5ab97ac5978..f048c049b34 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -89,7 +89,7 @@ struct DefaultTargetSelector : public std::unary_function<Unit*, bool> }; // Target selector for spell casts checking range, auras and attributes -// TODO: Add more checks from Spell::CheckCast +/// @todo Add more checks from Spell::CheckCast struct SpellTargetSelector : public std::unary_function<Unit*, bool> { public: diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 427818fe571..e8df19630c4 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -134,7 +134,7 @@ void CreatureAI::MoveInLineOfSight(Unit* who) AttackStart(who); //else if (who->getVictim() && me->IsFriendlyTo(who) // && me->IsWithinDistInMap(who, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)) - // && me->canStartAttack(who->getVictim(), true)) // TODO: if we use true, it will not attack it when it arrives + // && me->canStartAttack(who->getVictim(), true)) /// @todo if we use true, it will not attack it when it arrives // me->GetMotionMaster()->MoveChase(who->getVictim()); } diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index 1fa29bba10a..c7dd888ef59 100644 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -840,7 +840,7 @@ void CreatureEventAI::Reset() break; } default: - //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void EnterCombat() + /// @todo enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void EnterCombat() //(*i).Enabled = true; //(*i).Time = 0; break; diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index b43cd1e7cd4..0f0e461e4cf 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -415,7 +415,7 @@ void npc_escortAI::SetRun(bool on) m_bIsRunning = on; } -//TODO: get rid of this many variables passed in function. +/// @todo get rid of this many variables passed in function. void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = NULL */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */) { if (me->getVictim()) diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 63d5ad1fd05..887714a6ce2 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -122,7 +122,7 @@ void FollowerAI::JustDied(Unit* /*killer*/) if (!HasFollowState(STATE_FOLLOW_INPROGRESS) || !m_uiLeaderGUID || !m_pQuestForFollow) return; - //TODO: need a better check for quests with time limit. + /// @todo need a better check for quests with time limit. if (Player* player = GetLeaderForFollower()) { if (Group* group = player->GetGroup()) diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 30cc3cf246b..f1328bbd259 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -336,7 +336,7 @@ void SmartAI::UpdateAI(uint32 diff) UpdatePath(diff); UpdateDespawn(diff); - //TODO move to void + /// @todo move to void if (mFollowGuid) { if (mFollowArrivedTimer < diff) diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index bc94169687c..71e35b9f50c 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1904,7 +1904,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u creature->GetMotionMaster()->Clear(); creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); } - // TODO: Resume path when reached jump location + /// @todo Resume path when reached jump location delete targets; break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 133c227f825..5bac68f7dc1 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -426,7 +426,7 @@ enum SMART_ACTION SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat) SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount) SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask - SMART_ACTION_SET_DATA = 45, // Field, Data (only creature TODO) + SMART_ACTION_SET_DATA = 45, // Field, Data (only creature @todo) SMART_ACTION_MOVE_FORWARD = 46, // distance SMART_ACTION_SET_VISIBILITY = 47, // on/off SMART_ACTION_SET_ACTIVE = 48, // No Params |
