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authorRat <gmstreetrat@gmail.com>2014-11-16 14:20:01 +0100
committerRat <gmstreetrat@gmail.com>2014-11-16 14:20:01 +0100
commit588143b9b69a81eee69d5fb3b9690c8aafc1a38f (patch)
treea5ff6545b7360592475e4272147216a43218e91c /src/server/game/AI
parentc375748b7636fe88f1daf37197dc9da3d4a674a1 (diff)
Core/Spells: Spell system updates (don't even try to compile this)
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h16
2 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 33772c2c165..2425367a3da 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -282,7 +282,7 @@ void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
}
SpellTargetSelector::SpellTargetSelector(Unit* caster, uint32 spellId) :
- _caster(caster), _spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(sSpellMgr->GetSpellInfo(spellId), caster))
+ _caster(caster), _spellInfo(sSpellMgr->GetSpellInfo(spellId))
{
ASSERT(_spellInfo);
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 5bf3c41df41..6d8e5d67ebb 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -282,9 +282,9 @@ struct ScriptedAI : public CreatureAI
{
switch (_difficulty)
{
- case DUNGEON_DIFFICULTY_NORMAL:
+ case DIFFICULTY_NORMAL:
return normal5;
- case DUNGEON_DIFFICULTY_HEROIC:
+ case DIFFICULTY_HEROIC:
return heroic10;
default:
break;
@@ -298,9 +298,9 @@ struct ScriptedAI : public CreatureAI
{
switch (_difficulty)
{
- case RAID_DIFFICULTY_10MAN_NORMAL:
+ case DIFFICULTY_10_N:
return normal10;
- case RAID_DIFFICULTY_25MAN_NORMAL:
+ case DIFFICULTY_25_N:
return normal25;
default:
break;
@@ -314,13 +314,13 @@ struct ScriptedAI : public CreatureAI
{
switch (_difficulty)
{
- case RAID_DIFFICULTY_10MAN_NORMAL:
+ case DIFFICULTY_10_N:
return normal10;
- case RAID_DIFFICULTY_25MAN_NORMAL:
+ case DIFFICULTY_25_N:
return normal25;
- case RAID_DIFFICULTY_10MAN_HEROIC:
+ case DIFFICULTY_10_HC:
return heroic10;
- case RAID_DIFFICULTY_25MAN_HEROIC:
+ case DIFFICULTY_25_HC:
return heroic25;
default:
break;