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authorMachiavelli <machiavelli.trinity@gmail.com>2011-07-31 19:03:06 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-07-31 21:58:25 +0200
commit58f10c74f72f4bdf00dcf200ce11528d005906cd (patch)
tree36c1239988cde21d760342dad8550b51c02c3c30 /src/server/game/AI
parent8753a182631cc7930e7c652092b7176812932435 (diff)
Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells.
Diffstat (limited to 'src/server/game/AI')
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index b22cd3ecd95..ff67e3b344b 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -171,7 +171,7 @@ void PetAI::UpdateAI(const uint32 diff)
continue;
}
- Spell* spell = new Spell(me, spellInfo, false, 0);
+ Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE, 0);
// Fix to allow pets on STAY to autocast
if (me->getVictim() && _CanAttack(me->getVictim()) && spell->CanAutoCast(me->getVictim()))
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 64655c0d50a..001296e5c45 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -170,7 +170,7 @@ void ScriptedAI::DoCastSpell(Unit* pTarget, SpellInfo const* pSpellInfo, bool bT
return;
me->StopMoving();
- me->CastSpell(pTarget, pSpellInfo, bTriggered);
+ me->CastSpell(pTarget, pSpellInfo, bTriggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
}
void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)