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authorclick <none@none>2010-08-22 01:57:04 +0200
committerclick <none@none>2010-08-22 01:57:04 +0200
commit670964803f030c6d2b85d4281605ab221f5a5740 (patch)
tree5babaf3c1c2f7833bf2be8b10a1f7bec78722751 /src/server/game/AI
parenta40cb46e610aefde8b270b34e9b510e76470a6b6 (diff)
Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.cpp12
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp4
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp2
3 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index 19d5b5d8354..aa609ea0540 100644
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -61,7 +61,7 @@ void GuardAI::EnterEvadeMode()
{
if (!me->isAlive())
{
- DEBUG_LOG("Creature stopped attacking because he is dead [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Creature stopped attacking because he is dead [guid=%u]", me->GetGUIDLow());
me->GetMotionMaster()->MoveIdle();
i_state = STATE_NORMAL;
@@ -76,23 +76,23 @@ void GuardAI::EnterEvadeMode()
if (!victim)
{
- DEBUG_LOG("Creature stopped attacking because victim does not exist [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Creature stopped attacking because victim does not exist [guid=%u]", me->GetGUIDLow());
}
else if (!victim ->isAlive())
{
- DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Creature stopped attacking because victim is dead [guid=%u]", me->GetGUIDLow());
}
else if (victim ->HasStealthAura())
{
- DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Creature stopped attacking because victim is using stealth [guid=%u]", me->GetGUIDLow());
}
else if (victim ->isInFlight())
{
- DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Creature stopped attacking because victim is flying away [guid=%u]", me->GetGUIDLow());
}
else
{
- DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Creature stopped attacking because victim outran him [guid=%u]", me->GetGUIDLow());
}
me->RemoveAllAuras();
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index d4f257cf588..d3c7cd7c6dd 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -64,7 +64,7 @@ void PetAI::_stopAttack()
{
if (!me->isAlive())
{
- DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow());
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->CombatStop();
@@ -96,7 +96,7 @@ void PetAI::UpdateAI(const uint32 diff)
{
if (_needToStop())
{
- DEBUG_LOG("Pet AI stoped attacking [guid=%u]", me->GetGUIDLow());
+ sLog.outStaticDebug("Pet AI stoped attacking [guid=%u]", me->GetGUIDLow());
_stopAttack();
return;
}
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index c2677953027..14e85959941 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -97,7 +97,7 @@ namespace FactorySelector
// select NullCreatureAI if not another cases
ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
- DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
+ sLog.outStaticDebug("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}