diff options
| author | Gildor <gildor55@gmail.com> | 2022-04-06 23:56:40 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-06 23:56:40 +0200 |
| commit | 70767717c112f1acbf19e5ce366b61ae6dc73475 (patch) | |
| tree | 817e56874649f6432d8fde978c5dc4c962512b69 /src/server/game/AI | |
| parent | f47bd13db30ba4ae335f3f800843a33a7f357c32 (diff) | |
Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach (#27827)
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/CoreAI/TotemAI.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp index 64f9f21b2c9..881d49b6609 100644 --- a/src/server/game/AI/CoreAI/TotemAI.cpp +++ b/src/server/game/AI/CoreAI/TotemAI.cpp @@ -63,9 +63,10 @@ void TotemAI::UpdateAI(uint32 /*diff*/) if (!victim || !victim->isTargetableForAttack() || !me->IsWithinDistInMap(victim, max_range) || me->IsFriendlyTo(victim) || !me->CanSeeOrDetect(victim)) { victim = nullptr; + float extraSearchRadius = max_range > 0.0f ? EXTRA_CELL_SEARCH_RADIUS : 0.0f; Trinity::NearestAttackableUnitInObjectRangeCheck u_check(me, me->GetCharmerOrOwnerOrSelf(), max_range); Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(me, victim, u_check); - Cell::VisitAllObjects(me, checker, max_range); + Cell::VisitAllObjects(me, checker, max_range + extraSearchRadius); } // If have target |
