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authorDDuarte <dnpd.dd@gmail.com>2015-07-22 23:24:56 +0100
committerDDuarte <dnpd.dd@gmail.com>2015-07-22 23:24:56 +0100
commit7d9843c380cf00f38ad0c5bc75fd387e50ee11da (patch)
tree780ad3e8790466ccdf4ef4a8b37ea6a5ad12bd15 /src/server/game/AI
parent978a57f7b4f7ff465f84b044062859d9ef2ba0f1 (diff)
Core/Misc: Add a few consts to methods
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CreatureAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h8
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 33616d076e7..a205ef16833 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -122,7 +122,7 @@ class CreatureAI : public UnitAI
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
virtual void AttackedBy(Unit* /*attacker*/) { }
- virtual bool IsEscorted() { return false; }
+ virtual bool IsEscorted() const { return false; }
// Called when creature is spawned or respawned (for reseting variables)
virtual void JustRespawned() { Reset(); }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 75ff1b8dfc9..1d71652c948 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -94,16 +94,16 @@ struct npc_escortAI : public ScriptedAI
void SetEscortPaused(bool on);
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
- virtual bool IsEscorted() override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
+ virtual bool IsEscorted() const override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
- float GetMaxPlayerDistance() { return MaxPlayerDistance; }
+ float GetMaxPlayerDistance() const { return MaxPlayerDistance; }
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }
- bool GetAttack() { return m_bIsActiveAttacker; }//used in EnterEvadeMode override
+ bool GetAttack() const { return m_bIsActiveAttacker; }//used in EnterEvadeMode override
void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; }
- ObjectGuid GetEventStarterGUID() { return m_uiPlayerGUID; }
+ ObjectGuid GetEventStarterGUID() const { return m_uiPlayerGUID; }
protected:
Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); }
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 145c74faf9f..1e287cd5b9e 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -214,7 +214,7 @@ class SmartAI : public CreatureAI
uint32 mWPPauseTimer;
WayPoint* mLastWP;
Position mLastOOCPos;//set on enter combat
- uint32 GetWPCount() { return mWayPoints ? uint32(mWayPoints->size()) : 0; }
+ uint32 GetWPCount() const { return mWayPoints ? uint32(mWayPoints->size()) : 0; }
bool mCanRepeatPath;
bool mRun;
bool mCanAutoAttack;