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authorccrs <ccrs@users.noreply.github.com>2020-01-02 01:06:38 +0100
committerccrs <ccrs@users.noreply.github.com>2020-01-02 01:06:38 +0100
commit7ffe0185711095b0f62a5edf1e1819935d02851c (patch)
treea27450fdbd5ca9735336930a62009c8017e617ee /src/server/game/AI
parentbe65f7d60e66d4c43f8fe9d779e5b4214afb91bf (diff)
Scripts/ICC: little bit of cleanup in Valithria after the "recent" changes
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CreatureAI.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 791c53dba39..6efda122338 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -80,11 +80,10 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/)
return;
}
- Map::PlayerList const& playerList = map->GetPlayers();
- if (playerList.isEmpty())
+ if (!map->HavePlayers())
return;
- for (auto const& ref : playerList)
+ for (MapReference const& ref : map->GetPlayers())
{
if (Player* player = ref.GetSource())
{