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authorShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-21 19:23:32 +0200
commit9cc7044546eaaaf4fd7a999c5e074ad0ea3d47ef (patch)
treee40c2f50a9b5b11620ee607103f0352521bdf54f /src/server/game/AI
parent1bea52fd4649b6a1761aa157f9e74f01e19872e7 (diff)
Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp4
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h4
5 files changed, 10 insertions, 8 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 327ad6ba8fa..41d32708baa 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -576,7 +576,8 @@ bool PetAI::CanAttack(Unit* target)
void PetAI::ReceiveEmote(Player* player, uint32 emote)
{
- if (me->GetOwnerGUID() && me->GetOwnerGUID() == player->GetGUID())
+ if (!me->GetOwnerGUID().IsEmpty() && me->GetOwnerGUID() == player->GetGUID())
+ {
switch (emote)
{
case TEXT_EMOTE_COWER:
@@ -596,6 +597,7 @@ void PetAI::ReceiveEmote(Player* player, uint32 emote)
me->HandleEmoteCommand(EMOTE_ONESHOT_OMNICAST_GHOUL);
break;
}
+ }
}
void PetAI::ClearCharmInfoFlags()
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp
index 6f456c0fd24..fb4d00b1f84 100644
--- a/src/server/game/AI/CoreAI/TotemAI.cpp
+++ b/src/server/game/AI/CoreAI/TotemAI.cpp
@@ -66,7 +66,7 @@ void TotemAI::UpdateAI(uint32 /*diff*/)
// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
// pointer to appropriate target if found any
- Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*me, i_victimGuid) : NULL;
+ Unit* victim = !i_victimGuid.IsEmpty() ? ObjectAccessor::GetUnit(*me, i_victimGuid) : NULL;
// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
if (!victim ||
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index ef7f30ee087..1a733eefab0 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -278,7 +278,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
}
//Check if player or any member of his group is within range
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_uiPlayerGUID.IsEmpty() && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiPlayerCheckTimer <= diff)
{
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 92f02583915..037a82713e1 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -333,7 +333,7 @@ void SmartAI::UpdateAI(uint32 diff)
UpdateDespawn(diff);
/// @todo move to void
- if (mFollowGuid)
+ if (!mFollowGuid.IsEmpty())
{
if (mFollowArrivedTimer < diff)
{
@@ -435,7 +435,7 @@ void SmartAI::EnterEvadeMode()
AddEscortState(SMART_ESCORT_RETURNING);
ReturnToLastOOCPos();
}
- else if (mFollowGuid)
+ else if (!mFollowGuid.IsEmpty())
{
if (Unit* target = ObjectAccessor::GetUnit(*me, mFollowGuid))
me->GetMotionMaster()->MoveFollow(target, mFollowDist, mFollowAngle);
@@ -674,7 +674,7 @@ void SmartAI::OnCharmed(bool apply)
{
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
- if (!apply && !me->IsInEvadeMode() && me->GetCharmerGUID())
+ if (!apply && !me->IsInEvadeMode() && !me->GetCharmerGUID().IsEmpty())
if (Unit* charmer = ObjectAccessor::GetUnit(*me, me->GetCharmerGUID()))
AttackStart(charmer);
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index b59b62c5697..02e91af032b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -181,7 +181,7 @@ class SmartScript
void OnReset();
void ResetBaseObject()
{
- if (meOrigGUID)
+ if (!meOrigGUID.IsEmpty())
{
if (Creature* m = HashMapHolder<Creature>::Find(meOrigGUID))
{
@@ -189,7 +189,7 @@ class SmartScript
go = NULL;
}
}
- if (goOrigGUID)
+ if (!goOrigGUID.IsEmpty())
{
if (GameObject* o = HashMapHolder<GameObject>::Find(goOrigGUID))
{