diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-10-14 13:11:41 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-10-14 13:11:41 +0200 |
| commit | a8f01e07d111ea14cbe843d82fbfce19f63faa12 (patch) | |
| tree | 2aca52b9b4dfa9723ec170e672e2a4ddb7481178 /src/server/game/AI | |
| parent | d48e97731538b01c4005cd7c73653a0f33015098 (diff) | |
Core/Entities: Merge duplicate functions calculating relative positions - remove CalculatePassengerPosition/CalculatePassengerOffset from TransportBase class
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 8 |
2 files changed, 3 insertions, 10 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index a6343124e51..f009403755c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -176,10 +176,7 @@ void EscortAI::UpdateAI(uint32 diff) TC_LOG_DEBUG("scripts.ai.escortai", "EscortAI::UpdateAI: reached end of waypoints, despawning at end ({})", me->GetGUID().ToString()); if (_returnToStart) { - Position respawnPosition; - float orientation = 0.f; - me->GetRespawnPosition(respawnPosition.m_positionX, respawnPosition.m_positionY, respawnPosition.m_positionZ, &orientation); - respawnPosition.SetOrientation(orientation); + Position respawnPosition = me->GetRespawnPosition(); me->GetMotionMaster()->MovePoint(POINT_HOME, respawnPosition); TC_LOG_DEBUG("scripts.ai.escortai", "EscortAI::UpdateAI: returning to spawn location: {} ({})", respawnPosition.ToString(), me->GetGUID().ToString()); } diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 7eccef96070..42a3e09d1d9 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -810,11 +810,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // Reset home position to respawn position if specified in the parameters if (e.action.evade.toRespawnPosition == 0) - { - float homeX, homeY, homeZ, homeO; - me->GetRespawnPosition(homeX, homeY, homeZ, &homeO); - me->SetHomePosition(homeX, homeY, homeZ, homeO); - } + me->SetHomePosition(me->GetRespawnPosition()); me->AI()->EnterEvadeMode(); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature {} EnterEvadeMode", me->GetGUID()); @@ -1523,7 +1519,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Position dest(e.target.x, e.target.y, e.target.z); if (e.action.moveToPos.transport) if (TransportBase* trans = me->GetDirectTransport()) - trans->CalculatePassengerPosition(dest.m_positionX, dest.m_positionY, dest.m_positionZ); + dest = trans->GetPositionWithOffset(dest); me->GetMotionMaster()->MovePoint(e.action.moveToPos.pointId, dest, e.action.moveToPos.disablePathfinding == 0, {}, {}, MovementWalkRunSpeedSelectionMode::Default, {}, std::move(scriptResult)); |
