diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-10-10 11:42:28 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-10-10 11:42:28 +0200 |
| commit | b8a846d33ed0c5fe15f06f0454fbcd50f48c9f38 (patch) | |
| tree | e66c1e282ff1432bfbd7d2984243d67c3b3dabf9 /src/server/game/AI | |
| parent | 15f2706acaaf22d1f04b054b0dafbbd3d90a8c5b (diff) | |
| parent | 6a8524c068d418092c193a3419b65818f3fd3443 (diff) | |
Merge pull request #15504 from Treeston/3.3.5-bosscombatpulse
Core/Creature: Add default-disabled periodic zone combat pulse (and have base AI enable it for bosses)
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 8e2a82dbfd3..7b145268d22 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -470,6 +470,7 @@ void BossAI::_Reset() if (!me->IsAlive()) return; + me->SetCombatPulseDelay(0); me->ResetLootMode(); events.Reset(); summons.DespawnAll(); @@ -500,6 +501,7 @@ void BossAI::_EnterCombat() instance->SetBossState(_bossId, IN_PROGRESS); } + me->SetCombatPulseDelay(5); me->setActive(true); DoZoneInCombat(); ScheduleTasks(); |
