diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-09-04 22:01:25 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-09-04 22:01:25 +0200 |
commit | ca2159bf405fb96a8eba9f1e58bda7ee6c7eb247 (patch) | |
tree | 272074de48093474e53d2a25a4a50632c3789463 /src/server/game/AI | |
parent | a58aeb41f466fd916cdc12e805f7a8130c8ccdf5 (diff) |
Scripts/Obsidian Sanctum: Fix portals not being visible
Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned.
Fixes other occurrences where a similar issue exists.
Diffstat (limited to 'src/server/game/AI')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 08c71cf1c2c..6e80dc30438 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -385,9 +385,9 @@ inline Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, return source->FindNearestCreature(entry, maxSearchRange, alive); } -inline GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) +inline GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool spawnedOnly = true) { - return source->FindNearestGameObject(entry, maxSearchRange); + return source->FindNearestGameObject(entry, maxSearchRange, spawnedOnly); } template <typename Container> |