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authorjackpoz <giacomopoz@gmail.com>2020-09-04 22:01:25 +0200
committerjackpoz <giacomopoz@gmail.com>2020-09-04 22:01:25 +0200
commitca2159bf405fb96a8eba9f1e58bda7ee6c7eb247 (patch)
tree272074de48093474e53d2a25a4a50632c3789463 /src/server/game/AI
parenta58aeb41f466fd916cdc12e805f7a8130c8ccdf5 (diff)
Scripts/Obsidian Sanctum: Fix portals not being visible
Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned. Fixes other occurrences where a similar issue exists.
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 08c71cf1c2c..6e80dc30438 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -385,9 +385,9 @@ inline Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry,
return source->FindNearestCreature(entry, maxSearchRange, alive);
}
-inline GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
+inline GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool spawnedOnly = true)
{
- return source->FindNearestGameObject(entry, maxSearchRange);
+ return source->FindNearestGameObject(entry, maxSearchRange, spawnedOnly);
}
template <typename Container>