diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-04-22 11:07:58 +0200 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-04-22 11:07:58 +0200 |
| commit | d42ab6c8bdfd7abe635a1ddd590797b10ab9baeb (patch) | |
| tree | 60ad56e40f7bec64183f21d482a1e724d23a3a9a /src/server/game/AI | |
| parent | de60e63862d448b6931614a84d7cf0f93c33aeec (diff) | |
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
Core/Vehicles: Minor log fix and comment a redundant assertion
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 75ba3790e54..78ea3d9c5e6 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -516,6 +516,9 @@ void BossAI::_Reset() if (!me->isAlive()) return; + if (me->GetVehicleKit()) + me->GetVehicleKit()->Reset(); + me->ResetLootMode(); events.Reset(); summons.DespawnAll(); |
