diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-30 19:13:10 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-30 19:13:10 +0100 |
commit | d5fc86af8b22fed5b054e51349eb3ab47b06b784 (patch) | |
tree | 208716534603437035f0839122cea44da3d3d659 /src/server/game/AI | |
parent | 3e6b3f88b0169600e9e09281723d82476e08fae7 (diff) |
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay() (#25989)
Add a second parameter to SetCorpseDelay() that specifies if Rate.Corpse.Decay.Looted setting should be ignored, false by default (aka don't ignore by default).
Add a second parameter to SMART_ACTION_SET_CORPSE_DELAY to specify if Rate.Corpse.Decay.Looted should be included, false by default (aka ignore by default).
Diffstat (limited to 'src/server/game/AI')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index c1420c09968..8c876614735 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2170,7 +2170,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (WorldObject* const target : targets) { if (IsCreature(target)) - target->ToCreature()->SetCorpseDelay(e.action.corpseDelay.timer); + target->ToCreature()->SetCorpseDelay(e.action.corpseDelay.timer, !e.action.corpseDelay.includeDecayRatio); } break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index c12e20db8b6..06e53efbcbb 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -1105,6 +1105,7 @@ struct SmartAction struct { uint32 timer; + uint32 includeDecayRatio; } corpseDelay; struct |