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authorKillyana <morphone1@gmail.com>2019-05-04 16:11:50 +0200
committerKillyana <morphone1@gmail.com>2019-05-04 16:11:50 +0200
commitfd166025c857477d654cdea6cd6f700e53bfe64b (patch)
tree7c55222fb116e4732cd9c4faf37707128d17bff0 /src/server/game/AI
parent758814f9098051e1eab21fde8d91a8a3cf0587aa (diff)
Remove Deprecated code
Diffstat (limited to 'src/server/game/AI')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 14badafd886..39d9a9b14dc 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -72,21 +72,13 @@ void UnitAI::DoMeleeAttackIfReady()
//Make sure our attack is ready and we aren't currently casting before checking distance
if (me->isAttackReady())
{
- if (ShouldSparWith(victim))
- me->FakeAttackerStateUpdate(victim);
- else
- me->AttackerStateUpdate(victim);
-
+ me->AttackerStateUpdate(victim);
me->resetAttackTimer();
}
if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK))
{
- if (ShouldSparWith(victim))
- me->FakeAttackerStateUpdate(victim, OFF_ATTACK);
- else
- me->AttackerStateUpdate(victim, OFF_ATTACK);
-
+ me->AttackerStateUpdate(victim, OFF_ATTACK);
me->resetAttackTimer(OFF_ATTACK);
}
}