diff options
| author | Killyana <morphone1@gmail.com> | 2019-05-04 16:11:50 +0200 |
|---|---|---|
| committer | Killyana <morphone1@gmail.com> | 2019-05-04 16:11:50 +0200 |
| commit | fd166025c857477d654cdea6cd6f700e53bfe64b (patch) | |
| tree | 7c55222fb116e4732cd9c4faf37707128d17bff0 /src/server/game/AI | |
| parent | 758814f9098051e1eab21fde8d91a8a3cf0587aa (diff) | |
Remove Deprecated code
Diffstat (limited to 'src/server/game/AI')
| -rw-r--r-- | src/server/game/AI/CoreAI/UnitAI.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp index 14badafd886..39d9a9b14dc 100644 --- a/src/server/game/AI/CoreAI/UnitAI.cpp +++ b/src/server/game/AI/CoreAI/UnitAI.cpp @@ -72,21 +72,13 @@ void UnitAI::DoMeleeAttackIfReady() //Make sure our attack is ready and we aren't currently casting before checking distance if (me->isAttackReady()) { - if (ShouldSparWith(victim)) - me->FakeAttackerStateUpdate(victim); - else - me->AttackerStateUpdate(victim); - + me->AttackerStateUpdate(victim); me->resetAttackTimer(); } if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK)) { - if (ShouldSparWith(victim)) - me->FakeAttackerStateUpdate(victim, OFF_ATTACK); - else - me->AttackerStateUpdate(victim, OFF_ATTACK); - + me->AttackerStateUpdate(victim, OFF_ATTACK); me->resetAttackTimer(OFF_ATTACK); } } |
