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authorSpp <spp@jorge.gr>2013-01-17 14:58:15 +0100
committerSpp <spp@jorge.gr>2013-01-17 14:58:15 +0100
commitd5faec2c0eefa89cd86200d23a430bc9e7292534 (patch)
tree6b9f9f7d8b38bfe4476f27990681974663a75a71 /src/server/game/Accounts/AccountMgr.cpp
parent937fcc38100c46edfad89e62bdcc85d0a0f79b4d (diff)
Core/Account: Move AccountMgr back to singleton
Diffstat (limited to 'src/server/game/Accounts/AccountMgr.cpp')
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp39
1 files changed, 19 insertions, 20 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 01ba222d93b..3c3eded1f68 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -24,10 +24,11 @@
#include "SHA1.h"
#include "WorldSession.h"
-namespace AccountMgr
+AccountMgr::AccountMgr()
{
+}
-AccountOpResult CreateAccount(std::string username, std::string password)
+AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password)
{
if (utf8length(username) > MAX_ACCOUNT_STR)
return AOR_NAME_TOO_LONG; // username's too long
@@ -52,7 +53,7 @@ AccountOpResult CreateAccount(std::string username, std::string password)
return AOR_OK; // everything's fine
}
-AccountOpResult DeleteAccount(uint32 accountId)
+AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
{
// Check if accounts exists
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
@@ -124,7 +125,7 @@ AccountOpResult DeleteAccount(uint32 accountId)
return AOR_OK;
}
-AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
+AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
{
// Check if accounts exists
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
@@ -154,7 +155,7 @@ AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::s
return AOR_OK;
}
-AccountOpResult ChangePassword(uint32 accountId, std::string newPassword)
+AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPassword)
{
std::string username;
@@ -177,7 +178,7 @@ AccountOpResult ChangePassword(uint32 accountId, std::string newPassword)
return AOR_OK;
}
-uint32 GetId(std::string const& username)
+uint32 AccountMgr::GetId(std::string const& username)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
stmt->setString(0, username);
@@ -186,7 +187,7 @@ uint32 GetId(std::string const& username)
return (result) ? (*result)[0].GetUInt32() : 0;
}
-uint32 GetSecurity(uint32 accountId)
+uint32 AccountMgr::GetSecurity(uint32 accountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
stmt->setUInt32(0, accountId);
@@ -195,7 +196,7 @@ uint32 GetSecurity(uint32 accountId)
return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
}
-uint32 GetSecurity(uint32 accountId, int32 realmId)
+uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, accountId);
@@ -205,7 +206,7 @@ uint32 GetSecurity(uint32 accountId, int32 realmId)
return (result) ? (*result)[0].GetUInt8() : uint32(SEC_PLAYER);
}
-bool GetName(uint32 accountId, std::string& name)
+bool AccountMgr::GetName(uint32 accountId, std::string& name)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
stmt->setUInt32(0, accountId);
@@ -220,7 +221,7 @@ bool GetName(uint32 accountId, std::string& name)
return false;
}
-bool CheckPassword(uint32 accountId, std::string password)
+bool AccountMgr::CheckPassword(uint32 accountId, std::string password)
{
std::string username;
@@ -238,7 +239,7 @@ bool CheckPassword(uint32 accountId, std::string password)
return (result) ? true : false;
}
-uint32 GetCharactersCount(uint32 accountId)
+uint32 AccountMgr::GetCharactersCount(uint32 accountId)
{
// check character count
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
@@ -248,7 +249,7 @@ uint32 GetCharactersCount(uint32 accountId)
return (result) ? (*result)[0].GetUInt64() : 0;
}
-bool normalizeString(std::string& utf8String)
+bool AccountMgr::normalizeString(std::string& utf8String)
{
wchar_t buffer[MAX_ACCOUNT_STR+1];
@@ -266,7 +267,7 @@ bool normalizeString(std::string& utf8String)
return WStrToUtf8(buffer, maxLength, utf8String);
}
-std::string CalculateShaPassHash(std::string const& name, std::string const& password)
+std::string AccountMgr::CalculateShaPassHash(std::string const& name, std::string const& password)
{
SHA1Hash sha;
sha.Initialize();
@@ -278,29 +279,27 @@ std::string CalculateShaPassHash(std::string const& name, std::string const& pas
return ByteArrayToHexStr(sha.GetDigest(), sha.GetLength());
}
-bool IsPlayerAccount(uint32 gmlevel)
+bool AccountMgr::IsPlayerAccount(uint32 gmlevel)
{
return gmlevel == SEC_PLAYER;
}
-bool IsModeratorAccount(uint32 gmlevel)
+bool AccountMgr::IsModeratorAccount(uint32 gmlevel)
{
return gmlevel >= SEC_MODERATOR && gmlevel <= SEC_CONSOLE;
}
-bool IsGMAccount(uint32 gmlevel)
+bool AccountMgr::IsGMAccount(uint32 gmlevel)
{
return gmlevel >= SEC_GAMEMASTER && gmlevel <= SEC_CONSOLE;
}
-bool IsAdminAccount(uint32 gmlevel)
+bool AccountMgr::IsAdminAccount(uint32 gmlevel)
{
return gmlevel >= SEC_ADMINISTRATOR && gmlevel <= SEC_CONSOLE;
}
-bool IsConsoleAccount(uint32 gmlevel)
+bool AccountMgr::IsConsoleAccount(uint32 gmlevel)
{
return gmlevel == SEC_CONSOLE;
}
-
-} // Namespace AccountMgr