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author | jackpoz <giacomopoz@gmail.com> | 2014-10-16 22:47:02 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-10-17 22:35:28 +0200 |
commit | ee5eaab598e445e3926edf6e12b1b2b4477c2594 (patch) | |
tree | 4a108f6c1d0bf904d19adba49a0a04496c1c4294 /src/server/game/Accounts/AccountMgr.cpp | |
parent | c5ef82cc4834811c6361f81b37d635cc20712f7a (diff) |
Core/Players: Fix players not being notified if on loading screen
Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world.
There might be additional cases where this applies, please report back if you find any.
Fixes #11339
Diffstat (limited to 'src/server/game/Accounts/AccountMgr.cpp')
-rw-r--r-- | src/server/game/Accounts/AccountMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp index 0c90dde5ea8..79b9557fc2b 100644 --- a/src/server/game/Accounts/AccountMgr.cpp +++ b/src/server/game/Accounts/AccountMgr.cpp @@ -84,7 +84,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId) ObjectGuid guid(HIGHGUID_PLAYER, (*result)[0].GetUInt32()); // Kick if player is online - if (Player* p = ObjectAccessor::FindPlayer(guid)) + if (Player* p = ObjectAccessor::FindConnectedPlayer(guid)) { WorldSession* s = p->GetSession(); s->KickPlayer(); // mark session to remove at next session list update |