diff options
author | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
---|---|---|
committer | Machiavelli <none@none> | 2010-08-21 03:19:25 +0200 |
commit | 994186f2672547761392c71ed15ded2a83e8c20d (patch) | |
tree | 53eec0c7571642b9490d2a664671cb216a730993 /src/server/game/Achievements/AchievementMgr.cpp | |
parent | a7498d2f560e24b2ae3b4f6cc46ea2223a41e16f (diff) |
DB Layer:
- Make SQL Transactions actual objects used in code. (Thanks to Derex for the idea)
* Uncommitted transactions will be automatically rolled back and cleaned up using ACE_Refcounted_Auto_Ptr, so no need to call Rollback() in the code.
* Prevents recursive transactions and makes developers aware of transactions going on.
* Gets rid of unneccesary overhead iterating over a concurrent map.
- Some cleanups in affected code, including better usage of transaction control in AH / mail related code to prevent data loss.
*** Experimental, use at own risk, recommended to backup your DBs. ***
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rw-r--r-- | src/server/game/Achievements/AchievementMgr.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 13df36dbc96..58cd7f25140 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -440,13 +440,13 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin void AchievementMgr::DeleteFromDB(uint32 lowguid) { - CharacterDatabase.BeginTransaction (); - CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid); - CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid); - CharacterDatabase.CommitTransaction (); + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + trans->PAppend("DELETE FROM character_achievement WHERE guid = %u",lowguid); + trans->PAppend("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid); + CharacterDatabase.CommitTransaction(trans); } -void AchievementMgr::SaveToDB() +void AchievementMgr::SaveToDB(SQLTransaction& trans) { if (!m_completedAchievements.empty()) { @@ -485,8 +485,8 @@ void AchievementMgr::SaveToDB() if (need_execute) { - CharacterDatabase.Execute(ssdel.str().c_str()); - CharacterDatabase.Execute(ssins.str().c_str()); + trans->Append(ssdel.str().c_str()); + trans->Append(ssins.str().c_str()); } } @@ -545,9 +545,9 @@ void AchievementMgr::SaveToDB() if (need_execute_del || need_execute_ins) { if (need_execute_del) - CharacterDatabase.Execute(ssdel.str().c_str()); + trans->Append(ssdel.str().c_str()); if (need_execute_ins) - CharacterDatabase.Execute(ssins.str().c_str()); + trans->Append(ssins.str().c_str()); } } } @@ -1953,16 +1953,18 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) MailDraft draft(subject, text); + SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (item) { // save new item before send - item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted + item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted // item draft.AddItem(item); } - draft.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE, reward->sender)); + draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender)); + CharacterDatabase.CommitTransaction(trans); } } |