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authorShauren <shauren.trinity@gmail.com>2015-11-27 21:53:27 +0100
committerShauren <shauren.trinity@gmail.com>2015-11-27 21:53:27 +0100
commitd03ca37f10e74ec7fe5d06957d66574b0fe14af2 (patch)
tree98ddbe45fe79cd1493e64856f246516aa309e8ea /src/server/game/Achievements/AchievementMgr.cpp
parent1e4eebeb37a46845a1df7345aeb6bd3460cb9221 (diff)
Core/Players: Use constant gender from PLAYER_BYTES_3 where appropriate.
Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 4f1bae9eccd..9abddfc3914 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1774,7 +1774,7 @@ void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achiev
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
- if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->getGender() : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
+ if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetOwner()->SetTitle(titleEntry);