diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-09-25 00:53:56 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-09-25 00:53:56 +0200 |
commit | 41a20b1e4008d450d075847ef1fe367f0e3a240f (patch) | |
tree | 4e202edb0d037a4a406926e6cacd686c7afcbca1 /src/server/game/Achievements/AchievementMgr.h | |
parent | e1f345756ba34ccf4d4dd07b90c254097a240b51 (diff) |
Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.h')
-rw-r--r-- | src/server/game/Achievements/AchievementMgr.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h index cc17fb4c358..1d1090128a4 100644 --- a/src/server/game/Achievements/AchievementMgr.h +++ b/src/server/game/Achievements/AchievementMgr.h @@ -85,8 +85,6 @@ public: void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult); void SaveToDB(CharacterDatabaseTransaction trans); - void ResetCriteria(CriteriaFailEvent failEvent, int32 failAsset, bool evenIfCriteriaComplete = false); - void SendAllData(Player const* receiver) const override; void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const; |