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author | ariel- <ariel-@users.noreply.github.com> | 2018-01-23 01:40:58 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-08-28 15:59:11 +0200 |
commit | 52ae3c89d1d4dbcff309d940fd41c7212edc77b7 (patch) | |
tree | dc7940d0ea54ed3cad40edbf1df48a622860593c /src/server/game/Achievements/CriteriaHandler.h | |
parent | 1e1415a49128d034c8d48aa8cbb5d157200371b0 (diff) |
Core/Spells: rework part 2: Split up target selection logic
Target check only determines what kind of entities we can target, spell positivity determines if that entity is valid for attack/assist
Closes #8844
(cherry picked from commit 9b38a6352c0fe2499de54fd769aa1c721a410bda)
Diffstat (limited to 'src/server/game/Achievements/CriteriaHandler.h')
0 files changed, 0 insertions, 0 deletions