diff options
| author | Xinef <none@empty.com> | 2017-02-05 16:39:56 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-02-05 16:41:45 +0100 |
| commit | 7c7b877c3fc0292f33f54f4e8b514be3bf8514a6 (patch) | |
| tree | 0d6ec7ba893653dc90a7d15eac1dbb3cb7bea992 /src/server/game/Achievements | |
| parent | 78a729b6a4f1643eea7120da87a5a10f268dd3c3 (diff) | |
Core/Achievements: Optimized resetting achievement criteria by condition and changed the functionality to properly reset all possible criteria with given condition
Closes #18905
Diffstat (limited to 'src/server/game/Achievements')
| -rw-r--r-- | src/server/game/Achievements/AchievementMgr.cpp | 38 | ||||
| -rw-r--r-- | src/server/game/Achievements/AchievementMgr.h | 11 |
2 files changed, 34 insertions, 15 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 34955846886..6fd2037cf51 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -474,19 +474,21 @@ void AchievementMgr::Reset() CheckAllAchievementCriteria(); } -void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, bool evenIfCriteriaComplete) +void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete) { - TC_LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2); + TC_LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", condition, value, evenIfCriteriaComplete); // disable for gamemasters with GM-mode enabled if (m_player->IsGameMaster()) return; - AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, 0/*get all*/); - for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i) - { - AchievementCriteriaEntry const* achievementCriteria = (*i); + AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value); + if (!achievementCriteriaList) + return; + for (auto itr = achievementCriteriaList->begin(); itr != achievementCriteriaList->end(); ++itr) + { + AchievementCriteriaEntry const* achievementCriteria = *itr; AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->ReferredAchievement); if (!achievement) continue; @@ -495,14 +497,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID)) continue; - for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j) - if (achievementCriteria->AdditionalRequirements[j].Type == miscvalue1 && - (!achievementCriteria->AdditionalRequirements[j].Asset || - achievementCriteria->AdditionalRequirements[j].Asset == miscvalue2)) - { - RemoveCriteriaProgress(achievementCriteria); - break; - } + RemoveCriteriaProgress(achievementCriteria); } } @@ -2297,6 +2292,21 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList() } } + for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i) + { + if (criteria->AdditionalRequirements[i].Type != ACHIEVEMENT_CRITERIA_CONDITION_NONE) + { + ASSERT(criteria->AdditionalRequirements[i].Type < ACHIEVEMENT_CRITERIA_CONDITION_MAX, + "ACHIEVEMENT_CRITERIA_CONDITION_MAX must be greater than or equal to %u but is currently equal to %u", + criteria->AdditionalRequirements[i].Type + 1, ACHIEVEMENT_CRITERIA_CONDITION_MAX); + + if (i == 0 + || criteria->AdditionalRequirements[i].Type != criteria->AdditionalRequirements[i - 1].Type + || criteria->AdditionalRequirements[i].Asset != criteria->AdditionalRequirements[i - 1].Asset) + m_AchievementCriteriasByCondition[criteria->AdditionalRequirements[i].Type][criteria->AdditionalRequirements[i].Asset].push_back(criteria); + } + } + if (criteria->StartTimer) { ASSERT(criteria->StartEvent < ACHIEVEMENT_TIMED_TYPE_MAX, "ACHIEVEMENT_TIMED_TYPE_MAX must be greater than or equal to %u but is currently equal to %u", diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h index e39c8e03b73..64d852d9011 100644 --- a/src/server/game/Achievements/AchievementMgr.h +++ b/src/server/game/Achievements/AchievementMgr.h @@ -37,6 +37,7 @@ typedef std::vector<AchievementEntry const*> AchievementEntryList; typedef std::unordered_map<uint32, AchievementCriteriaEntryList> AchievementCriteriaListByAchievement; typedef std::unordered_map<uint32, AchievementCriteriaEntryList> AchievementCriteriaListByMiscValue; +typedef std::unordered_map<uint32, AchievementCriteriaEntryList> AchievementCriteriaListByCondition; typedef std::unordered_map<uint32, AchievementEntryList> AchievementListByReferencedId; struct CriteriaProgress @@ -280,7 +281,7 @@ class TC_GAME_API AchievementMgr static void DeleteFromDB(ObjectGuid lowguid); void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult); void SaveToDB(SQLTransaction& trans); - void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, bool evenIfCriteriaComplete = false); + void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete); void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL); void CompletedAchievement(AchievementEntry const* entry); void CheckAllAchievementCriteria(); @@ -332,6 +333,12 @@ class TC_GAME_API AchievementGlobalMgr return m_AchievementCriteriasByTimedType[type]; } + AchievementCriteriaEntryList const* GetAchievementCriteriaByCondition(AchievementCriteriaCondition condition, uint32 val) + { + AchievementCriteriaListByCondition::const_iterator itr = m_AchievementCriteriasByCondition[condition].find(val); + return itr != m_AchievementCriteriasByCondition[condition].end() ? &itr->second : nullptr; + } + AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id) const { AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id); @@ -404,6 +411,8 @@ class TC_GAME_API AchievementGlobalMgr AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX]; + AchievementCriteriaListByCondition m_AchievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_MAX]; + // store achievement criterias by achievement to speed up lookup AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement; |
