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authorShauren <shauren.trinity@gmail.com>2011-02-03 22:20:40 +0100
committerShauren <shauren.trinity@gmail.com>2011-02-03 22:20:40 +0100
commitc2b0bcbd6c8155812857523681cd787059cd9bf9 (patch)
treeb325612ecdddbb1235c676a862435c83374f95cf /src/server/game/Achievements
parent7ea8bad07f64ed5886130fcc8016c0c72a32758e (diff)
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
Diffstat (limited to 'src/server/game/Achievements')
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 327b4360292..228af5838df 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -38,7 +38,6 @@
#include "BattlegroundAB.h"
#include "Map.h"
#include "InstanceScript.h"
-#include "LFGMgr.h"
namespace Trinity
{
@@ -1548,9 +1547,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (IsCompletedAchievement(*itr))
CompletedAchievement(*itr);
}
-
- if (const uint32 dungeonId = sLFGMgr->GetDungeonIdForAchievement(achievement->ID))
- sLFGMgr->RewardDungeonDoneFor(dungeonId, GetPlayer());
}
}