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authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Addons/AddonMgr.h
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Addons/AddonMgr.h')
-rw-r--r--src/server/game/Addons/AddonMgr.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Addons/AddonMgr.h b/src/server/game/Addons/AddonMgr.h
index 0d648794416..90232cc3f2b 100644
--- a/src/server/game/Addons/AddonMgr.h
+++ b/src/server/game/Addons/AddonMgr.h
@@ -22,7 +22,7 @@
#define _ADDONMGR_H
#include "Common.h"
-#include "Singleton.h"
+#include "ace/Singleton.h"
#include <string>
@@ -68,9 +68,10 @@ typedef std::list<SavedAddon> SavedAddonsList;
class AddonMgr
{
+ friend class ACE_Singleton<AddonMgr, ACE_Null_Mutex>;
+ AddonMgr();
public:
- AddonMgr();
~AddonMgr();
void LoadFromDB();
@@ -83,7 +84,7 @@ class AddonMgr
SavedAddonsList m_knownAddons; // Known addons.
};
-#define sAddonMgr Trinity::Singleton<AddonMgr>::Instance()
+#define sAddonMgr (*ACE_Singleton<AddonMgr, ACE_Null_Mutex>::instance())
#endif