diff options
| author | Rat <gmstreetrat@gmail.com> | 2011-11-24 13:43:41 +0100 |
|---|---|---|
| committer | Rat <gmstreetrat@gmail.com> | 2011-11-24 13:43:41 +0100 |
| commit | 05880cc748cfd5d4d44d15631aacacee1645a512 (patch) | |
| tree | 659fcc432d9138bdfd2dce34e05ede24168d8951 /src/server/game/AuctionHouse/AuctionHouseMgr.cpp | |
| parent | d171f41e011b5de88a2e86e896fdaedeca4c12b6 (diff) | |
Core/DataStores:
-dropped dbcstring/db2string, use simple nonconstant char* (will be useable when loading custom data from db to dbc)
-fixed most dbc string related errors (you can now turn on logging)
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 761d1335608..4fb3f395387 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -618,7 +618,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player if (itemRandProp) { - DBCString temp = itemRandProp->nameSuffix; + char* temp = itemRandProp->nameSuffix; //char* temp = itemRandProp->nameSuffix; // dbc local name |
