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authorRat <gmstreetrat@gmail.com>2011-11-24 13:43:41 +0100
committerRat <gmstreetrat@gmail.com>2011-11-24 13:43:41 +0100
commit05880cc748cfd5d4d44d15631aacacee1645a512 (patch)
tree659fcc432d9138bdfd2dce34e05ede24168d8951 /src/server/game/AuctionHouse/AuctionHouseMgr.cpp
parentd171f41e011b5de88a2e86e896fdaedeca4c12b6 (diff)
Core/DataStores:
-dropped dbcstring/db2string, use simple nonconstant char* (will be useable when loading custom data from db to dbc) -fixed most dbc string related errors (you can now turn on logging)
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 761d1335608..4fb3f395387 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -618,7 +618,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (itemRandProp)
{
- DBCString temp = itemRandProp->nameSuffix;
+ char* temp = itemRandProp->nameSuffix;
//char* temp = itemRandProp->nameSuffix;
// dbc local name