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authorMachiavelli <none@none>2010-09-24 22:16:21 +0200
committerMachiavelli <none@none>2010-09-24 22:16:21 +0200
commit3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch)
treef209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/AuctionHouse/AuctionHouseMgr.cpp
parentb46b498141cc167163c6112e8e2bfa32fec2d7dc (diff)
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets - Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman) - Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both * NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x]. * NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop. * NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer. Still experimental and all that jazz, not recommended for production servers until feedback is given. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 5c027e7b00b..28ceecf4684 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -324,9 +324,11 @@ void AuctionHouseMgr::LoadAuctionItems()
do
{
bar.step();
+
+ Field* fields = result->Fetch();
- uint32 item_guid = result->GetUInt32(11);
- uint32 item_template = result->GetUInt32(12);
+ uint32 item_guid = fields[11].GetUInt32();
+ uint32 item_template = fields[12].GetUInt32();
ItemPrototype const *proto = sObjectMgr.GetItemPrototype(item_template);
@@ -346,7 +348,8 @@ void AuctionHouseMgr::LoadAuctionItems()
AddAItem(item);
++count;
- } while (result->NextRow());
+ }
+ while (result->NextRow());
sLog.outString();
sLog.outString(">> Loaded %u auction items", count);