diff options
| author | Machiavelli <none@none> | 2010-09-24 22:16:21 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-09-24 22:16:21 +0200 |
| commit | 3c6dc320308880bde4ef9eddd695db28a74aa0d9 (patch) | |
| tree | f209e6c487e436fc1cd978487dddf3604ce2b594 /src/server/game/AuctionHouse/AuctionHouseMgr.cpp | |
| parent | b46b498141cc167163c6112e8e2bfa32fec2d7dc (diff) | |
Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 5c027e7b00b..28ceecf4684 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -324,9 +324,11 @@ void AuctionHouseMgr::LoadAuctionItems() do { bar.step(); + + Field* fields = result->Fetch(); - uint32 item_guid = result->GetUInt32(11); - uint32 item_template = result->GetUInt32(12); + uint32 item_guid = fields[11].GetUInt32(); + uint32 item_template = fields[12].GetUInt32(); ItemPrototype const *proto = sObjectMgr.GetItemPrototype(item_template); @@ -346,7 +348,8 @@ void AuctionHouseMgr::LoadAuctionItems() AddAItem(item); ++count; - } while (result->NextRow()); + } + while (result->NextRow()); sLog.outString(); sLog.outString(">> Loaded %u auction items", count); |
