diff options
| author | leak <none@none> | 2010-12-22 00:12:03 +0100 |
|---|---|---|
| committer | leak <none@none> | 2010-12-22 00:12:03 +0100 |
| commit | 6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f (patch) | |
| tree | c41d4dfbfbb9b7b2ee60aab652fb0f59d7641b6d /src/server/game/AuctionHouse/AuctionHouseMgr.cpp | |
| parent | a45a039e736fb81aff6c2a4812561de220da62ec (diff) | |
Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100%
R.I.P
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index a157a776dcb..8a9100ebb44 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -31,7 +31,6 @@ #include "Item.h" #include "Language.h" #include "Logging/Log.h" -#include "ProgressBar.h" #include <vector> enum eAuctionHouse @@ -316,19 +315,15 @@ void AuctionHouseMgr::LoadAuctionItems() if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!"); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 count = 0; do { - bar.step(); Field* fields = result->Fetch(); @@ -367,14 +362,11 @@ void AuctionHouseMgr::LoadAuctions() if (!result) { - barGoLink bar(1); - bar.step(); sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); sLog.outString(); return; } - barGoLink bar(result->GetRowCount()); uint32 count = 0; SQLTransaction trans = CharacterDatabase.BeginTransaction(); @@ -382,7 +374,6 @@ void AuctionHouseMgr::LoadAuctions() { Field* fields = result->Fetch(); - bar.step(); AuctionEntry *aItem = new AuctionEntry(); if (!aItem->LoadFromDB(fields)) |
