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authorleak <none@none>2010-12-22 00:12:03 +0100
committerleak <none@none>2010-12-22 00:12:03 +0100
commit6115b0bd5f05b3e9986f2ff1e1d8f142a4538e7f (patch)
treec41d4dfbfbb9b7b2ee60aab652fb0f59d7641b6d /src/server/game/AuctionHouse/AuctionHouseMgr.cpp
parenta45a039e736fb81aff6c2a4812561de220da62ec (diff)
Removing ProgressBars as they are performing badly on startup.
[**************************************************] 100% R.I.P --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a157a776dcb..8a9100ebb44 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -31,7 +31,6 @@
#include "Item.h"
#include "Language.h"
#include "Logging/Log.h"
-#include "ProgressBar.h"
#include <vector>
enum eAuctionHouse
@@ -316,19 +315,15 @@ void AuctionHouseMgr::LoadAuctionItems()
if (!result)
{
- barGoLink bar(1);
- bar.step();
sLog.outString(">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
sLog.outString();
return;
}
- barGoLink bar(result->GetRowCount());
uint32 count = 0;
do
{
- bar.step();
Field* fields = result->Fetch();
@@ -367,14 +362,11 @@ void AuctionHouseMgr::LoadAuctions()
if (!result)
{
- barGoLink bar(1);
- bar.step();
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
sLog.outString();
return;
}
- barGoLink bar(result->GetRowCount());
uint32 count = 0;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -382,7 +374,6 @@ void AuctionHouseMgr::LoadAuctions()
{
Field* fields = result->Fetch();
- bar.step();
AuctionEntry *aItem = new AuctionEntry();
if (!aItem->LoadFromDB(fields))