diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-10-26 02:57:28 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2014-10-26 02:57:28 +0200 |
commit | 9e1930959db59013d6f0221d29cc652cdf2f6145 (patch) | |
tree | 29218cc6af11c18f645eba3503583ed821975b2c /src/server/game/AuctionHouse/AuctionHouseMgr.cpp | |
parent | 747350a0bcffaa4ef2b5d3317bb75fac78c64472 (diff) |
Core/Entities: Changed object lowguid to uint64
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 45faad35a15..8a96a571c00 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -132,8 +132,8 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); - stmt->setUInt32(0, auction->bidder); - stmt->setUInt32(1, pItem->GetGUID().GetCounter()); + stmt->setUInt64(0, auction->bidder); + stmt->setUInt64(1, pItem->GetGUID().GetCounter()); trans->Append(stmt); if (bidder) @@ -291,13 +291,13 @@ void AuctionHouseMgr::LoadAuctionItems() { Field* fields = result->Fetch(); - uint32 item_guid = fields[11].GetUInt32(); + ObjectGuid::LowType item_guid = fields[11].GetUInt64(); uint32 itemEntry = fields[12].GetUInt32(); ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry); if (!proto) { - TC_LOG_ERROR("misc", "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, itemEntry); + TC_LOG_ERROR("misc", "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: " UI64FMTD " id: #%u) in auction, skipped.", item_guid, itemEntry); continue; } |