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authorMachiavelli <machiavelli.trinity@gmail.com>2011-02-20 20:16:34 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-02-20 20:16:34 +0100
commite07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 (patch)
treefcc0c8865a387c67b925df174e22f49820a985a0 /src/server/game/AuctionHouse/AuctionHouseMgr.cpp
parent45db1591a4959ca9d58fc40ea2294936bcf4bd10 (diff)
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 8a04b75434c..fff0509935a 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -76,10 +76,10 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
uint32 timeHr = (((time / 60) / 60) / 12);
uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));
- sLog->outDebug("MSV: %u", MSV);
- sLog->outDebug("Items: %u", count);
- sLog->outDebug("Multiplier: %f", multiplier);
- sLog->outDebug("Deposit: %u", deposit);
+ sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
+ sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
+ sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
+ sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
if (deposit < AH_MINIMUM_DEPOSIT)
return AH_MINIMUM_DEPOSIT;
@@ -142,7 +142,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
msgAuctionWonBody.width(16);
msgAuctionWonBody << std::right << std::hex << auction->owner;
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- sLog->outDebug("AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
+ sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionWon body string : %s", msgAuctionWonBody.str().c_str());
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
@@ -186,7 +186,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction, SQLTran
msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
- sLog->outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
+ sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str())
.SendMailTo(trans, MailReceiver(owner,auction->owner), auction, MAIL_CHECK_MASK_COPIED);
@@ -213,7 +213,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction, SQLTrans
auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
- sLog->outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
+ sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
uint32 profit = auction->bid + auction->deposit - auctionCut;