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authorleak <leak@bitmx.net>2012-03-24 01:25:08 +0100
committerleak <leak@bitmx.net>2012-03-24 01:25:08 +0100
commit12e55a04bb14f4a56576dcc0ead35e996d7dcc7d (patch)
treee99f4982d0f249d30ae51479c3f6975f757bb851 /src/server/game/AuctionHouse
parent8e96b86715ac78e18d8fa5e14d9e7b9a3f2dc125 (diff)
Core/DBLayer: Convert PQuery() queries to prepared statements
Diffstat (limited to 'src/server/game/AuctionHouse')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a2e958d680f..38a5a49f7a5 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -482,7 +482,9 @@ void AuctionHouseObject::Update()
if (AuctionsMap.empty())
return;
- QueryResult result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BY_TIME);
+ stmt->setUInt32(0, (uint32)curTime+60);
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return;