diff options
author | Duarte Duarte <dnpd.dd@gmail.com> | 2016-01-09 18:46:20 +0000 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-03-21 23:33:00 +0100 |
commit | af0da1dde132bf2cc1e112a9a4a2491925b73acf (patch) | |
tree | 9dff7ab4f48cad8d97ed41c6a94f9c336993ddcc /src/server/game/AuctionHouseBot/AuctionHouseBot.cpp | |
parent | 68c3af4166fb1841f025e6956e54060997799940 (diff) |
Merge pull request #16101 from NathanHandley/3.3.5
Updated AuctionHouseSeller to have item class stack control
(cherry picked from commit bddf9ec6febc9a77308d074bd10db2ddec4b48d5)
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBot.cpp')
-rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBot.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp index 80b1c6cf8ac..1f0274572d7 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp @@ -248,6 +248,22 @@ void AuctionBotConfig::GetConfigFromFile() SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Max", 0); SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Min", 0); SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Max", 0); + + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE, "AuctionHouseBot.Class.RandomStackRatio.Consumable", 20); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER, "AuctionHouseBot.Class.RandomStackRatio.Container", 0); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON, "AuctionHouseBot.Class.RandomStackRatio.Weapon", 0); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM, "AuctionHouseBot.Class.RandomStackRatio.Gem", 20); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR, "AuctionHouseBot.Class.RandomStackRatio.Armor", 0); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT, "AuctionHouseBot.Class.RandomStackRatio.Reagent", 100); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE, "AuctionHouseBot.Class.RandomStackRatio.Projectile", 100); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD, "AuctionHouseBot.Class.RandomStackRatio.TradeGood", 50); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC, "AuctionHouseBot.Class.RandomStackRatio.Generic", 100); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE, "AuctionHouseBot.Class.RandomStackRatio.Recipe", 0); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER, "AuctionHouseBot.Class.RandomStackRatio.Quiver", 0); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST, "AuctionHouseBot.Class.RandomStackRatio.Quest", 100); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, "AuctionHouseBot.Class.RandomStackRatio.Key", 100); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, "AuctionHouseBot.Class.RandomStackRatio.Misc", 100); + SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, "AuctionHouseBot.Class.RandomStackRatio.Glyph", 0); } char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType) |