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authorOvahlord <dreadkiller@gmx.de>2023-11-23 02:31:31 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-23 02:31:31 +0100
commitbba8e6fe41b4f41f647c08c17e8fcc09283fdfa8 (patch)
tree953d4ec2c24f0a2ba6b66a832bd2a4c63edc9b15 /src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
parent40ddd29d03b862765bceac0caa435bd9352c77b8 (diff)
Core/Items: downgrade items part 1: removed item bonus generation, artifact weapon handling and azerite item mechanics
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 0508951226f..3a175dc547d 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -169,7 +169,7 @@ bool AuctionBotBuyer::RollBuyChance(BuyerItemInfo const* ahInfo, AuctionPosting
Item const* item = auction->Items[0];
float itemBuyPrice = float(auction->BuyoutOrUnitPrice);
float itemPrice;
- if (uint32 itemSellPrice = item->GetSellPrice(item->GetTemplate(), item->GetQuality(), item->GetItemLevel(item->GetTemplate(), *item->GetBonus(), 0, 0, 0, 0, 0, false, 0)))
+ if (uint32 itemSellPrice = item->GetSellPrice(item->GetTemplate(), item->GetQuality(), item->GetItemLevel(item->GetTemplate(), *item->GetBonus(), 0, 0, 0, 0, 0, false)))
itemPrice = float(itemSellPrice);
else
itemPrice = float(GetVendorPrice(item->GetQuality()));
@@ -214,7 +214,7 @@ bool AuctionBotBuyer::RollBidChance(BuyerItemInfo const* ahInfo, AuctionPosting
Item const* item = auction->Items[0];
float itemBidPrice = float(bidPrice);
float itemPrice;
- if (uint32 itemSellPrice = item->GetSellPrice(item->GetTemplate(), item->GetQuality(), item->GetItemLevel(item->GetTemplate(), *item->GetBonus(), 0, 0, 0, 0, 0, false, 0)))
+ if (uint32 itemSellPrice = item->GetSellPrice(item->GetTemplate(), item->GetQuality(), item->GetItemLevel(item->GetTemplate(), *item->GetBonus(), 0, 0, 0, 0, 0, false)))
itemPrice = float(itemSellPrice);
else
itemPrice = float(GetVendorPrice(item->GetQuality()));