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authorShauren <shauren.trinity@gmail.com>2019-07-27 01:00:37 +0200
committerShauren <shauren.trinity@gmail.com>2019-07-27 01:00:37 +0200
commite8e89f58fb800014f53341f12505f60ee2b5fb6f (patch)
tree2b63800163e2026be75621a36ddf1218bdbf9dab /src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
parent1dcbceba81002ba6ff83129d403763df398f9736 (diff)
Core/DBLayer: Prevent using prepared statements on wrong database
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index f8b4328f2b6..84431c9809d 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -432,7 +432,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
auction->bid = bidPrice;
// Update auction to DB
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt64(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);