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authorShauren <shauren.trinity@gmail.com>2019-06-04 22:36:17 +0200
committerShauren <shauren.trinity@gmail.com>2019-06-08 17:09:20 +0200
commit82c7b6c5688495d90c4ee5995a4ff74039348296 (patch)
tree8bdab07881f637c849b895cd764fd28e601aa577 /src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
parent455959c6064af6f7863a6b4b57cb0ef1646bd8ef (diff)
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index 45c6a14ec66..b2009ac8baf 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -957,7 +957,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
// Update the just created item so that if it needs random properties it has them.
// Ex: Notched Shortsword of Stamina will only generate as a Notched Shortsword without this.
- item->SetItemRandomProperties(GenerateItemRandomPropertyId(itemId));
+ item->SetItemRandomBonusList(GenerateItemRandomBonusListId(itemId));
uint32 buyoutPrice;
uint32 bidPrice = 0;