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author | Shauren <shauren.trinity@gmail.com> | 2019-06-04 22:36:17 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-06-08 17:09:20 +0200 |
commit | 82c7b6c5688495d90c4ee5995a4ff74039348296 (patch) | |
tree | 8bdab07881f637c849b895cd764fd28e601aa577 /src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | |
parent | 455959c6064af6f7863a6b4b57cb0ef1646bd8ef (diff) |
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp')
-rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 45c6a14ec66..b2009ac8baf 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -957,7 +957,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) // Update the just created item so that if it needs random properties it has them. // Ex: Notched Shortsword of Stamina will only generate as a Notched Shortsword without this. - item->SetItemRandomProperties(GenerateItemRandomPropertyId(itemId)); + item->SetItemRandomBonusList(GenerateItemRandomBonusListId(itemId)); uint32 buyoutPrice; uint32 bidPrice = 0; |