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author | Shauren <shauren.trinity@gmail.com> | 2016-12-26 21:21:28 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-12-26 21:21:28 +0100 |
commit | 87427321497aad5ba3c6dbc1b7f4838f255e052b (patch) | |
tree | a3bbb5512bb04d957448fa7686dd27a998b94568 /src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | |
parent | 9f81cf445ff47507a9469d57808df231460793f1 (diff) |
Core/Items: Implemented bonus list as a possible result of RandomSuffix
Ref #18423
Diffstat (limited to 'src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp')
-rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 145b0709592..83d53144a7e 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -987,8 +987,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) // Update the just created item so that if it needs random properties it has them. // Ex: Notched Shortsword of Stamina will only generate as a Notched Shortsword without this. - if (int32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemId)) - item->SetItemRandomProperties(randomPropertyId); + item->SetItemRandomProperties(Item::GenerateItemRandomPropertyId(itemId)); uint32 buyoutPrice; uint32 bidPrice = 0; |