diff options
| author | jackpoz <giacomopoz@gmail.com> | 2017-12-10 12:39:37 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2017-12-24 22:50:59 +0100 |
| commit | 12701cb0c6c45eb105ad449eb9a56e76d84d691e (patch) | |
| tree | 9c1cded0812cddb9f7daccac81ba434a413dd0f6 /src/server/game/AuctionHouseBot | |
| parent | 3a536260f8cd6565726bf82e56dcb58b513b6331 (diff) | |
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
Diffstat (limited to 'src/server/game/AuctionHouseBot')
| -rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 3 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp index 4d7ad22eef5..adc2b115710 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp @@ -16,6 +16,7 @@ */ #include "AuctionHouseBotBuyer.h" +#include "GameTime.h" #include "DatabaseEnv.h" #include "Item.h" #include "ItemTemplate.h" @@ -97,7 +98,7 @@ bool AuctionBotBuyer::Update(AuctionHouseType houseType) uint32 AuctionBotBuyer::GetItemInformation(BuyerConfiguration& config) { config.SameItemInfo.clear(); - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); uint32 count = 0; AuctionHouseObject* house = sAuctionMgr->GetAuctionsMap(config.GetHouseType()); @@ -237,7 +238,7 @@ bool AuctionBotBuyer::RollBidChance(BuyerItemInfo const* ahInfo, Item const* ite void AuctionBotBuyer::PrepareListOfEntry(BuyerConfiguration& config) { // now - 5 seconds to leave out all old entries but keep the ones just updated a moment ago - time_t now = time(nullptr) - 5; + time_t now = GameTime::GetGameTime() - 5; for (CheckEntryMap::iterator itr = config.EligibleItems.begin(); itr != config.EligibleItems.end();) { @@ -253,7 +254,7 @@ void AuctionBotBuyer::PrepareListOfEntry(BuyerConfiguration& config) // Tries to bid and buy items based on their prices and chances set in configs void AuctionBotBuyer::BuyAndBidItems(BuyerConfiguration& config) { - time_t now = time(nullptr); + time_t now = GameTime::GetGameTime(); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(config.GetHouseType()); CheckEntryMap& items = config.EligibleItems; diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 7c1ba67d547..326b2ad1498 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -20,6 +20,7 @@ #include "Containers.h" #include "DatabaseEnv.h" #include "DBCStores.h" +#include "GameTime.h" #include "Item.h" #include "Log.h" #include "ObjectMgr.h" @@ -926,7 +927,7 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config) auctionEntry->bid = 0; auctionEntry->deposit = sAuctionMgr->GetAuctionDeposit(ahEntry, etime, item, stackCount); auctionEntry->auctionHouseEntry = ahEntry; - auctionEntry->expire_time = time(nullptr) + urand(config.GetMinTime(), config.GetMaxTime()) * HOUR; + auctionEntry->expire_time = GameTime::GetGameTime() + urand(config.GetMinTime(), config.GetMaxTime()) * HOUR; item->SaveToDB(trans); sAuctionMgr->AddAItem(item); |
