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authorxinef1 <w.szyszko2@gmail.com>2017-03-02 02:19:25 +0100
committerariel- <ariel-@users.noreply.github.com>2017-03-01 22:19:25 -0300
commit7567cafec84080d26ea513242a1f540a823b8f9d (patch)
treef6f37a7cc4d06db0dbb0e08a01f8a18cf47ac955 /src/server/game/AuctionHouseBot
parent7011aabb56f061fc889ec42ce32b7605ceb35b53 (diff)
Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment - Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999) - Created GameTime namespace and UpdateTime class and moved there some code out of world
Diffstat (limited to 'src/server/game/AuctionHouseBot')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
index 10013738c73..5643465212b 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
@@ -25,6 +25,7 @@
#include "AuctionHouseBot.h"
#include "AuctionHouseBotBuyer.h"
#include "AuctionHouseBotSeller.h"
+#include "GameTime.h"
AuctionBotConfig* AuctionBotConfig::instance()
{
@@ -494,7 +495,7 @@ void AuctionHouseBot::Rebuild(bool all)
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
if (!itr->second->owner || sAuctionBotConfig->IsBotChar(itr->second->owner)) // ahbot auction
if (all || itr->second->bid == 0) // expire now auction if no bid or forced
- itr->second->expire_time = sWorld->GetGameTime();
+ itr->second->expire_time = GameTime::GetGameTime();
}
}