diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
| commit | b453e124231a90321fe79fbf3a62acdcfa54a691 (patch) | |
| tree | ca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/AuctionHouseBot | |
| parent | ec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff) | |
Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/AuctionHouseBot')
| -rw-r--r-- | src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 3f6e0877353..728a47f301b 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -66,13 +66,10 @@ bool AuctionBotSeller::Initialize() const CreatureTemplateContainer* creatures = sObjectMgr->GetCreatureTemplates(); std::set<uint32> tempItems; for (CreatureTemplateContainer::const_iterator it = creatures->begin(); it != creatures->end(); ++it) - { if (const VendorItemData* data = sObjectMgr->GetNpcVendorItemList(it->first)) - { - for (VendorItemList::const_iterator it2 = data->m_items.begin(); it2 != data->m_items.end(); ++it2) - tempItems.insert((*it2)->item); - } - } + for (VendorItem const& it2 : data->m_items) + tempItems.insert(it2.item); + for (uint32 itemId : tempItems) npcItems.push_back(itemId); |
