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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/AuctionHouseBot
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/AuctionHouseBot')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index 3f6e0877353..728a47f301b 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -66,13 +66,10 @@ bool AuctionBotSeller::Initialize()
const CreatureTemplateContainer* creatures = sObjectMgr->GetCreatureTemplates();
std::set<uint32> tempItems;
for (CreatureTemplateContainer::const_iterator it = creatures->begin(); it != creatures->end(); ++it)
- {
if (const VendorItemData* data = sObjectMgr->GetNpcVendorItemList(it->first))
- {
- for (VendorItemList::const_iterator it2 = data->m_items.begin(); it2 != data->m_items.end(); ++it2)
- tempItems.insert((*it2)->item);
- }
- }
+ for (VendorItem const& it2 : data->m_items)
+ tempItems.insert(it2.item);
+
for (uint32 itemId : tempItems)
npcItems.push_back(itemId);